Thread Updated: 2022-12-01
Release Date: 2022-11-25
Developer: クラフトビール飲むところ Ci-En – Fantia – Twitter – Fanbox
Language: English (partialy translated, Player monologue are japanese)
Defeat, Ear fuck, Energy drain, Female Perspective, Masturbation, Nipple torture, Pixel artwork, Rebellious climax, Sectional view, Slurp, Tickling
1. Extract and run.
[New ecchi content] 1. Addition of echi-animation of Jointed Worm (multiple captivity not supported) [Newly implemented] 1. The map has been opened as much as C-3.
All roadblocks have been lifted.
2. Boots of the Wilderness was applied.
After acquiring all of the Gems within the wilderness, they can be positioned within the Gem Display Room.
3. Three new items of furnishings have been added to the bottom.
Harpy’s Nest can be put in after acquiring Harpy’s Remembrance Item
A completely happy cactus can be positioned after acquiring the Formi Cactus Remembrance.
The weapon “?????? ?? ??? ???” can be put in if you acquire the weapon. [Bug Fixes] 1. Fixed a bug that the attacker was getting hit greater than regular when enemies are crowded.
This repair could cut back the variety of hits in some conditions.
2. Fixed a bug that the impact show was out of alignment when buying the memory merchandise of Formi Cactus.
3. Weapon “?????? ?? ??? ???” Fixed a bug by which the weapon was not displayed with a hatena mark when not acquired.
ver0.92[New sex-related] 1. One further Queen of Darkness erotic scene (multiple captives not supported)
Only applied in memory mode.
Like the Servant, it is going to be opened after reaching 3-5.
Since the echi-animation modifications counting on the shape, a recall map is offered for every kind.
(The echi-animation when falling into the outer perimeter has not but been applied as a result of it has not but been created.
It can be applied within the business model.
2. Enemies on sunken ships (B-1 to B-2) are actually swimsuit-compatible. [Newly implemented] 1. Implemented BGM for the final boss. [Specification change] 1. Removed numerous shortcuts from 3-5 for the closing model.
2. Markers had been positioned on the beginning squares of all bosses.
3. All bosses may be re-fighted on the common map.
If you could have not picked up a recall merchandise after defeating a boss, the looks of the recall merchandise is prioritized.
4. Fixed some animations of sunken ship enemies.
5. Faisaliah and Sea Sisters now have sex animations for every of their totally different colours.
The animations are the identical, simply totally different colours. [Adjusted game balance] 1. Faster development price of mysterious succubus cronies [Bug Fixes] 1. Fixed a bug that prevented one in all the gems from showing after A-3.
2. Fixed a bug by which saving and sharing enemy ranges was not working correctly.
Basically, the right habits is that the extent of the boss itself is saved and shared along with his cronies.
Exceptions corresponding to the tentacle arms of the Abyss Driade should not shared as a result of they can not be destroyed if their stage is simply too excessive.
3. Fixed a bug that the echi-Anime info in memory mode was not reset by escape, and many others. [Other changes and fixes] 1. Changed (EN)3_Credits.txt to (EN)3_Characters.txt
Credits are displayed on the ending in ver 1.0.0 and later variations
2. Added info on the final boss in (JP)4_spoiler & Strategy memo.txt
If you’re involved about spoilers, and many others., we suggest that you just don’t take a look at this web page till you could have cleared it.
3. Changed some boss enemies’ cronies’ knowledge internally.
This is not going to have an effect on the issue stage.
[Important] If you switch saved knowledge with assault results nonetheless on the display, an error could seem when loading for the primary time
I do not assume there’s any hurt in it.
It may be accessed from the steps on the suitable behind 3-5.
This is a check implementation, so you possibly can watch the echi-Anime by voluntarily falling.
2. Shinobi costumes and swimsuits are actually suitable with the Enemies within the forest (A-1 to A-3). [Newly implemented] 1. Implemented a perform that permits you to control the configuration settings with the up and down keys. [Specification change] 1. Enemy stage can be maintained in memory mode whatever the configuration settings.
2. The animations of the vast majority of forest enemies have been smoothed.
3. The elevator in 3-5 has been briefly blocked.
4. The map construction of the memory space has been modified.
The stairs from the bottom to the memory space are actually blocked on one aspect.
5. Changed the escape gauge to be shifted in keeping with the magnification when altering the magnification of the echi-Anime show.
6. Changed so as to add just a little weight when altering the magnification of the pecking animation show.
7. Changed the boss’s nameplate show place to the higher left barely.
8. Excluded the chainsaw from the weapons required to open the forest, and altered it to solely the beam saber.
There was not a lot point in having two sorts of weapons, so we modified them.
9. Changed assault animations to forestall some bugs.
10.Changed quick journey internally.
I do not assume this can have any affect on gamers. [Bug Fixes] 1. Fixed a bug the place the Abyss Dryad animation would minimize off by one pixel. [Other changes and fixes] 1. Added new animation to the yellow mini-box in 2-1.
2. Expanded my show measurement within the opening to twice the dimensions of the earlier model.
3. Transfer of save knowledge from too outdated variations has been abolished.
Saved knowledge from variations older than ver. 0.73 could not work correctly.
When the battle within the elevator is over, you’ll return to 3-5.
2. The “Swimsuit” and “Ninja costumes” should not suitable with the Enemies within the Forest (A-1 to A-3).
This can be fastened within the update at the tip of February.
3. Chinese isn’t but available as an possibility language.
Jan. 28, 2022
You can use the up and down keys to zoom out and in throughout the echi-chi animation.
You can even change the magnification from the config as earlier than.
2. The perform of displaying the data of echi-Anime is applied.
Only in memory mode, the present variety of enemies and animation stage can be displayed.
3. BGM for bosses has been changed with unique materials.
BGM for stage bosses corresponding to Queen Slime, Alraune, and Elevator. [Specification change] 1. Event message sending has been modified to Z key solely.
Actually, you would ship messages with keys apart from the Z key, however we restricted it to the Z key.
The purpose for that is that there was a risk of unintentionally skipping a message.
2. Changed the placement of the message velocity setting.
Changed the placement of the message velocity setting from the config to the title possibility.
You can solely change the velocity of occasion dialogs right here.
Menu gadgets are actually displayed instantly no matter message velocity.
3. Changed the utmost variety of characters for message dealing with.
Some merchandise names and messages have been added or modified.
Changed the situations for dialogue to look within the branching maps to the forest and the sunken ship, making it simpler to grasp the situations for passing via.
4. Changed the situation of the occasion throughout development within the forest for a similar purpose.
The first time you strategy the triangle cone, it is going to be displayed; the second and subsequent instances, it is going to be displayed by urgent the Z key.
5. The animations of the vast majority of demon world enemies have been smoothed.
6. The nameplate show methodology at the beginning of a boss battle has been modified to look cooler.
7. Changed the impact when the “non Combat space” disappears within the branching map to the forest and the sunken ship to look cooler.
8. Added edges to some Tentacles of the Kraken to make them simpler to see.
9. Added a sound impact when the Abyssal Driard seems.
10.Added audio to a few of the undead captain’s assaults. [Adjusted game balance] 1.Adjusted weapon steadiness.
Fixed knives to present a really brief stun on hit.
Chainsaw now grants a brief stun on hit
Grenades now give an extended stun once they hit.
Stuns now add up, so chainsaws are a lot stronger.
Stun is now efficient on all enemies besides stage bosses.
Stunning an enemy throughout a forged will briefly cease the forged.
1. Fixed a bug that brought on the Abyss Driard to maintain sounding when it opened below sure situations.
This was resulting from a scarcity of initialization of newly added variables.
2. Fixed a bug that allowed gamers to stroll on prime of a washer at the bottom.
3. Fixed a bug by which a few of the animations of the demon world slime incorrectly confirmed the broken state of the Explorers’ costumes.
4. Fixed a bug that brought on individuals to soar when escaping from unhidden amboina.
Changed the map construction of 1-4 to replicate these modifications.
The watermelon that was left by the camp after saving the fox village in A-2 has been eliminated.
2. Slightly modified the map construction of 1-5.
3. Changed the colour of the jet-black mat (Shadow’s furnishings) to a brighter colour as a result of it was too black and appeared like a gap.
4. Removed outdated database and system pictures.
This could trigger incompatibilities and errors in saved knowledge from too outdated ver.
However, these are too outdated to be supported.
5. The quantity of people that can have sex with all Enemies in Reminiscence Mode is now outlined in yellow.
6. Improved the response time of the title display.
7. Added Chinese to the language checklist, however you possibly can’t choose it but.
8. Added and stuck the operation methodology and Q&A in readme.txt.
9. Added disclaimer to readme.txt
I’m attempting to repair as many bugs as doable, however I’ve summarized it as my method of pondering.
ver0.88[Newly implemented] 1. Servant’s Reminiscence Map has been added.
It can be opened if you attain 3-5.
In the closing model, it is going to be opened if you get the memory merchandise of the final boss.
2. New furnishings added to the bottom.
A jet-black mat can be put in if you get the Shadow’s memory merchandise.
I thought of making it Animated, nevertheless it would most likely be bizarre, so I made a decision to not. [Specification change] 1. Changed the path when the elevator battle begins.
2. Changed the position of the enemies within the hell within the memory space.
3. The BGM for every boss map within the memory space was not constant, so it has been modified to play the unique space BGM earlier than battles within the coast, ruins, and hell boss maps. [Bug Fixes] 1. Fixed a bug that prevented the hidden Amboina from catching you if you had been sporting a swimsuit.
2. Fixed a bug the place the servant’s echi-Anime didn’t replicate the ninja costume (torn).
3. Fixed a bug the place a servant’s hand would all of a sudden enhance within the echi-Anime.
4. Fixed a bug the place the situation for the servant rising out of a lump of meat to vanish was incorrect.
The servant that grows out of a lump of meat will disappear whether it is in the identical sq. because the lump of meat.
5. Fixed a bug that allowed gamers to enter the memory room of a slime even in the event that they didn’t possess any memory gadgets.
This bug solely happens with slimes.
6. Fixed a bug by which a moth worm mat could be arrange even if you happen to didn’t have any memory gadgets.
This bug solely occurred when the bottom tutorial message was displayed. [Other changes and fixes] 1. Fixed typo in “moth worm”.
I’m undecided if this remains to be right, however that is the attraction of our world!
[Important] There could also be an error when loading for the primary time resulting from the substitute of BGM.
I do not assume this may trigger any real harm.
Can battle them by using the elevator from 3-5.
Servants can be found in all costumes.
Servants don’t seem individually as they’re enemies related to the closing boss.
Therefore, there aren’t any memory gadgets.
2. Enemies within the ruins (2-1 to 2-5) are actually swimsuits suitable. [Newly implemented] 1. The blockade of 3-5 has been lifted in order that gamers can proceed deeper into the ruins.
After defeating the required variety of Servants, the participant will return to 3-5.
When the closing boss is applied, the specs can be modified and you’ll have the option to proceed to the tip of the game.
2. Many of the BGMs have been changed with unique materials.
Other BGMs can be applied as quickly as they’re accomplished. [Specification change] 1. We’ve modified it so that you’re going to at all times return to your base if you stroll again from the memory map.
2. Changed the G-Frog’s animation velocity and harm era frequency.
The problem of the game will enhance, however this isn’t a problem, so we have determined to vary the specs.
3. The animations of the vast majority of the Ruins Enemies have been made easy.
4. The colour of the map between 2-3 and 2-5 has been modified to match the ambiance of the BGM.
5. Fixed the place and weight of enemies in some maps of the ruins.
This is a measure to distribute the load to some extent. [Balance Adjustment] 1. Changed to take away the beam when killing an Evil Vine that’s being irradiated. [Bug Fixes] 1. Fixed a bug the place the tail did not present up when caught by a mermaid in a swimsuit.
2. Fixed a bizarre half within the Lamia animation.
3. Fixed a bug the place I can stroll on the tent in some camps.
4. Fixed a bug the place the menu would show incorrectly if you happen to known as it throughout a warning occasion in entrance of a den. [Other changes and fixes] 1. I let the 3-5 mini containers play.
They flying drones and making potions.
The presently supported areas are Coast and Ruins and Hell (1-1~3-5) and the sunken ship (B-1~).
Forest(A-1~A-3) can be dealt with sequentially.
November 26, 2021
It is possessed from the start.
2. Three branching maps for having fun with gameover conditions have been applied.
Lamia’s Lair within the north of the following map after 2-1
Ruins Slime Girl’s Lair to the south of 2-5
Deeplanula’s Lair west of B-1
There aren’t any status-enhancing gadgets in these maps. [Newly implemented] 1. A new look movement has been added to the Ruins Slime Girls, and is barely relevant to these within the Ruins Slime Girl’s Lair.
2. Mummy has been positioned in the bottom.
3. Two new furnishings gadgets have been added to the bottom.
If you could have the Moswarm’s memory merchandise
If you could have the Vinanoid’s memory merchandise
4. A “?” may also seem within the merchandise part the place there are unclaimed weapons and costumes. [Specification change] 1. When the guts gauge is above a sure stage and you’re broken by a Trap or tremendous sensitivity, the standing image of me can have a nice expression.
2. Changed the picture of handgun, rifle, and machine gun bullets so that they’re bigger and simpler to see.
There aren’t any modifications to the steadiness of the game, corresponding to hit detection and vary.
3. The Trap ground the place high-level mummies seem simply earlier than 2-3 has been modified to be simpler to grasp.
In addition, the sample of the mum that seems right here has been barely modified.
4. The animation velocity of many demon world enemies is simply too quick, so I slowed it down.
I forgot to jot down about it in ver 0.82. [Other changes and fixes] 1. Fixed and altered the ground tiles of the bottom barely.
It’s doable that the show can be unusual solely the primary time, however it will possibly be fastened by transferring the map.
2. Fixed the outline of bombs.
3. The variety of bosses in memory mode has been outlined in yellow to make it simpler to grasp.
- The game could produce unusual habits if you load saved knowledge at the bottom for the primary time.
This is brought on by the implementation of further occasions to the bottom.
I by no means thought I might use all of the preliminary occasions, so…I’m sorry.
- Implementation of Undead Captain erotic scene (not suitable with multiple seize).
- B-2 North aspect (boss map) is now open.
- Multiple placements (of characters)at the bottom:
- Undead Captain
- Espresso Machine
If you could have the Ruins Slime Girl recollection merchandise, the Ruins Slime Girl will seem.
- New emotes have been added.
The Vinanoids (ヴァイナノイド) in the bottom will now snooze once they sleep…
- Added new motions when the mysterious succubus seems and when defeated.
- New look motions have been added to the Slime and Ruins Slime.
In addition, the enemy format has been modified to replicate this.
The variety of enemies has been elevated barely, however I do not assume it is going to make an enormous distinction.
- The “You don’t have to defeat the boss” tutorial has been added to 1-3.
This can be displayed when the Queen Slime has not been defeated.
- Added a home icon show for recollection gadgets kind that causes change to base.
Kitsunebi (Foxfire?) and different costumes are excluded.
- Added an “?” icon within the merchandise columns to point unacquired recollection gadgets.
It is now simpler to see what number of recollection gadgets you could have in whole.
- Added an “?” icon in Fast Travel the place there are unexplored camps.
- When recovering from a fall or seize, it is modified in order that the enemy’s restoration time is a bit uneven.
It was bizarre that all of them began transferring directly, so I fastened it.
- Changed the specs of coordinate assaults that barely blur, corresponding to anemone assaults.
Changed blurring from pixel items to 0.5 sq. items.
The most blur width has not been modified, so it mustn’t have an effect on the issue stage.
- The explosion when the boss is defeated was too easy, so I modified it to appear like that.
Also, modified to indicate a congratulatory impact if you get the boss’s recollection merchandise.
※It’s the identical impact as if you decide up a weapon.
- Changed the map of the mysterious succubus, and eliminated some mushrooms objects.
The mushrooms sucked up bullets and made the gameplay really feel considerably deteriorated.
- When the mysterious succubus is defeated, it is modified in order that it is going to be blown away as an alternative of disappearing.
- Lowered the encircling repop (respawn?) cycle within the closing stage of Queen Slime.
- Queen Slime’s shooting has been modified in order that it is going to regularly change to steady shooting.
(The cycle of every firing has been lengthened.)
It now behaves fairly equally to the unique homage.
- Green Sea Anemones will now disappear if you fall in a Queen Slime battle.
※Other than the repop cycle of the cronies, the one different change is that the issue has truly been eased.
It is tough to evaluate whether or not the issue has been eased or elevated, so I is not going to state whether or not it has been lowered or raised.
- Changed to forestall the mysterious succubus from teleporting to the identical location in succession.
- Fixed a bug the place Ninja garments didn’t have a pose for buying gadgets corresponding to weapons.
- Fixed an problem the place the Queen Slime would proceed to fireplace bullets at the identical spot for some time after getting back from a fall or seize.
- Fixed a problem with some palm bushes on the seashore.
- Fixed a bug the place mushrooms would generally repop after defeating a mysterious succubus.
- The Roomba mini field creature at the bottom can now go via Rignetta.
- Changed the textual content of HP and SP on the consumable merchandise icons.
- Changed the look of the Queen Slime’s regular animation and bullets.
- Changed the habits in the bottom when you could have a Queen Slime recollection merchandise in your Possession.
The fridge is now open in the beginning, and the Queen Slime will now shut it.
New gamers could not discover the fridge gimmick, so this can be a repair.
*I forgot to point out this in ver. 0.82.
- Changed the Strategy memo to match the steadiness adjustment of the Queen Slime.
The presently supported areas are Coast and Ruins and Hell (1-1~3-5) and the sunken ship (B-1~).
Forest(A-1~A-3) can be dealt with sequentially.
Sep. 28, 2021
Smoothly correcting animations round facehuggers, man-eaters, and Giant Frogs. [Bug Fixes] 1. Fixed a bug that prevented quick journey within the tutorial map below sure situations.
This could have occurred with most current save knowledge.
2. The habits of the shadow when it seems in memory mode has been fastened.
3. Fixed a problem with the shadow’s bare animation.
4. Fixed a problem the place the garments had been broken or not in some animations.
The presently supported areas are Coast and Ruins (1-1~2-5) and the sunken ship (B-1~).
Hell(3-1~3-5) and Forest(A-1~A-3) can be dealt with sequentially.
Sep. 24, 2021
2. The tutorial map has been up to date with status-enhancing gadgets.
You cannot play the tutorial with current save knowledge, however you possibly can get this status-upgrading merchandise. [Balance Adjustment] 1. The battle steadiness of the Kraken has been adjusted and revised upwards.
We’ve added new crawling enemies and assault patterns.
In addition, the Tentacles that catch you on each side have been modified to show AoE.
The game is designed to be balanced so that you would be able to lose at first sight, however win when you know it.
2. Fixed the development velocity of the mushroom of the mysterious succubus to be just a little sooner. [Specification change] 1. Added a tutorial message to the abyss.
2. Fixed the fox village occasion within the forest.
The occasions and rewards have not modified, however we have made the lead-in simpler to grasp.
If you could have crushed the Abyss Doriad earlier than ver0.81, the state after clearing can be utilized.
3. Fixed the construction of some hidden maps within the sunken ship.
Fixed a problem with the attention steering within the areas the place the maps are linked.
4. Various map chips for the coast have been added and modified to make the coast look higher.
5. Added some map chips to the ruins.
6. The map chips of the demon world and the abyss have been barely modified. [Bug Fixes] 1. Fixed a bug that allowed gamers to maneuver whereas in a fallen state in the event that they fell on a knockback sq. within the recollection. [Other changes and fixes] 1. The blue mini-boxes in 2-1, 2-3, and 2-4 now have new clothes and different gadgets.
New animation added to the mini-box in A-2 – Watermelon consuming after saving the fox village.
2. Added a new standing image to the fox girl in A-3.
Darkened the eyes when ravenous.
[Newly implemented] 1. Open the map to B-2.
2. Installed Sea Sisters in the bottom.
[Specification change] 1. Changed in order that if you talk over with the fox girl at the bottom, she is going to make a sound.
[Bug Fixes] 1. Fixed a bug that brought on some mummies to show invisible below sure situations.
2. Fixed a bug the place bombs didn’t have merchandise names within the English model.
[Other changes and fixes] 1. Added curry to 2-2.
2. Changed the blue mini-boxes in every camp to put on hats or headgear.
3. Changed the position of enemies in some maps of ruins and sunken ships.
4. Changed the capitalization of some gadgets within the English model.
The presently supported areas are Coast and Ruins (1-1~2-5) and the sunken ship (B-1~).
Hell(3-1~3-5) and Forest(A-1~A-3) can be dealt with sequentially.
Jul. 30, 2021
[New sex-related] 1. Added assist for Shinobi costumes for Enemies in ruins.
2. The animation of the ruins slime and ghost has been modified to be easy and fewer uncomfortable.
I’ve been engaged on this for some time, however I forgot to merge the layers and it was by no means applied.
I used to be questioning if I ought to put it within the bug part, however I’ll put it right here.
[Bug Fixes] 1. Fixed a bug the place you possibly can be captured by Abyssdoriad in ninja apparel.
* However, an error message can be displayed as a result of there isn’t any animation.
2. Fixed a bug that if you hover the cursor over the gold mud whereas fully bare, an rationalization of undressing is displayed.
2. Implemented an erotic scene of a Giant moray eel (multiple captures not supported).
As with the Lady Moth’s Hut, this can be a very flavor-oriented erotic scene for superior gamers.
[Specification change] 1. 3 maps from the north aspect of B-1 are actually open.
The path of journey is west.
[Bug Fixes] 1. Fixed a bug by which my Facial expression wouldn’t return if I used to be hit by a bonfire when the standing image was sliding.
[Other changes and fixes] 1. To cut back processing weight, some AI processing has been modified.
I do not assume this can have any affect on the battle steadiness.
2. Fixed a bug the place the Facial expression wouldn’t return if the participant was hit by a bonfire at the identical time the image was sliding.
3. Fixed a bug the place the face would shift when the warning message was displayed in Lady Moth Village.
The presently supported areas are the coast and seabed (1-1~1-5) and the sunken ship (B-1~).
Jun 04, 2021
[Important] 1. If the face of the standing image is enormously misaligned, as soon as you modify the costume, the bug repair in ver0.77 can be utilized.
[Specification change] 1. Changed to stun the participant for a certain quantity of time when escaping from the captivity of Giant Ruins Slime.
Changed to forestall the participant from being captured by Giant Ruins Slime in succession.
[Bug Fixes] 1. Fixed a bug the place the flag would go improper if you happen to picked up the “Ninja clothes” earlier than “Bunny suit”.
2. Fixed a bug that brought on the face to shift when opening the menu with a non-normal expression.
Fixed a bug the place the face wouldn’t change its expression when the Standing photos slides.
We have determined that that is the most effective we will do in the mean time.
3. Fixed a bug that brought on unusual habits when opening the menu on the time of acquiring weapons and costumes.
[Other changes and fixes] 1. Fixed character graphics for slime, sea anemone, ruins slime, and demon slime.
2. The portrait of the sunken ship was too clear, so we fastened it to look extra like a portray.
[New sex-related] 1. New costume “Ninja clothes” was added.
Ninja garments costumes can be found on the sunken ship.
Enemies showing on the seashore and shipwrecks are presently suitable with the echi-Anime.
Reorganized the animations of coastal enemies.
The complete factor is now transferring easily.
The anemone, starfish, and queen slime have all modified significantly.
[Newly implemented] 1. I’ve added a perform that shifts the standing image in keeping with my place.
I feel the display is now simpler to see.
2. Abyss Dryad is positioned in the bottom.
Appears when you could have each Abyss Dryad and Lady Moth memory gadgets in your Possession.
[Specification change] 1. Changed the dimensions of Deepstaria’s memory merchandise.
2. Changed in order that if a scattered Deeplanula enters an impassable sq., it is going to disappear.
I used to be going to place it within the specs at first, nevertheless it bothered me, so I fastened it.
3. The map chip of the sunken ship has been added and modified to make it look extra like a sunken ship.
[Balance Adjustment] 1. The HP of Deepstaria, a sort that doesn’t transfer, was adjusted downward by about 20%.
[Bug Fixes] 1. Fixed a bug that brought on the game to behave unusually when opening the menu proper after transferring the map.
2. Fixed a bug within the Abyss Doriad memory the place one arm wouldn’t stage up when the opposite arm was revived.
3. Fixed the colour of Deeplanula’s memory gadgets.
4. Fixed an problem the place enemies that ought to have appeared within the wreck didn’t seem (1 enemy)
5. Fixed a bug the place opening the menu simply earlier than transferring to the north from B-1 would trigger unusual habits.
6. Fixed a bug by which the map motion occasion was generated by Deepstaria when the variety of Deeplanula generated by Deepstaria exceeded a sure quantity.
7. Fixed a bug that brought on dropped gadgets to blink and transfer when the game was saved and loaded.
There is not any change to the time till the merchandise disappears.
[Other changes and fixes] 1. The location of the liquid that comes out when captured by a single clione has been barely modified.
– Changed colour of the core of Deep Planula(?) enemies.
– Changed format/composition of Sunken Ship map.
– Fixed the hidden Deep Staria(?) anim.
[New erotic content] -Implemented the erotic scene of Deepstaria (multiple captures should not supported)
I skipped one body as a result of I wished to make the smaller one as one other enemy
[New implementation] ・ Set up a shortcut from 3-5 to B-1 (sunken ship)
・ Open 4 maps from B-1 onward
・ On / off choice implementation of standing image animation
I believed it will be higher to have the option to set for every save knowledge So I positioned it within the config
・ Added a 3way bullet kind to the mermaid
Appears on the sunken ship
[Specification change] ・Changed the specs of the Kisekae system. The
costume icon presently being worn has been modified to interchange the undressing icon
[Bug fix] -The show when the possibility was chosen
was not a bug as a correction perform, however a show bug.
[Other changes and corrections] -Changed the colour tone of the menu icon to make it simpler to see the chosen icon.
Also, modified the config
icon.-Slightly modified the looks of the drop merchandise of Abyss Dryad.-
Waste of the merchandise display. I deleted some processing and made it just a little lighter.
I do not assume there may be a distinction as a result of it was not a heavy display initially.
・I corrected it as a result of the update historical past was looping in 2020.
・ For future updates, I modified the configuration of the bottom. Internal modifications
If you get any errors, please transfer to a different map
-Implemented an AI of the kind that switches weapons counting on the space
This AI feels troublesome if used so much, so set it just for restricted enemies
-Interval 2 extra maps open from Area A-1
・New species added to Evil Vine No new erotic scenes
[Specification changes] -Since some enemies had issues with the implementation of Vinanoid AI, now we have confirmed all of the specification modifications associated to assault judgment, however the habits of the next enemies could have modified
Target: Queen slime, face Hugger burrows, man-eaters, obstacle-type objects
[Others] -Create a setting memo A
little complement to the world view.
The space description comprises some spoiler parts.
・Updated the Etch Anime of Ruins Enemy I
modified just about all so I’ll omit the small print
・Implement choices on the title display
Language setting and quantity adjustment are performed right here
Click “OK” at the underside to current It can also be utilized to the save knowledge of
[Specification change] And corrected in order that the blush diploma in the identical feeling as the opposite Standing image of bare Standing image
barely modify the Standing image of the-princess-based price
Modify simpler to learn, some fonts
[Bug fix] of Lamia of-reminiscence seize corresponding quantity displayed
I forgot to vary it from 1 to 2 within the plan to repair it to 1 however I forgot to vary it to 1-I’m sorry
that Kraken’s tentacle assault vary shifts below sure situations Correction
-Fixed the issue that an error happens when being caught by the tentacle of Kraken and at the identical time defeating it
[Other changes and corrections] -Fairly revised the roadmap outlook
It is a reasonably candy studying, however this animation reorganization
Isn’t it simpler so as to add the costumes? I’m pondering so I would like to do one thing!
・Changed to show a progress message in 1-3 just for trial model
・Set up future stones on a sure hidden map on the coast and seabed
Meaningless right now
・Add new objects to 1-3
・Changed the palm bushes on the coast to look just a little pure
-Fixed the issue that the habits of memory mode grew to become unusual when transferring from 1-1 to memory mode on foot.
-Fixed that “chain saw” was modified to “chain saw”
Implemented the erotic scene of the man-eater (multiple seize not supported)
Man-Eater erotic scenes, big and small, are widespread.
Upgraded Standing Image (Explore Costumes)
Added objects to be moved into the abyss, man-eater bits, and many others.
There aren’t any erotic scenes in these.
Open interval areas 3-4 and develop the magic water vein space from there to three maps away.
The base map is applied within the interval space 1-1.
The story within the planning phases was “I purchased a bizarrely low-cost summer season resort to play at and the seashore was flooded with demons.
Like, the game was alleged to begin in a log cabin at a summer season resort.
The precedence of the map is decrease than the Eechi Anime, and the tempo of labor was sluggish on the time, so I’m engaged on it now!
That’s what the seashore parasols and seashore chairs on the seashore had been for.
The following options have been added to the bottom map
All of the acquired weapons besides the knife and handgun can be positioned below your pillow.
Characters and different gadgets are positioned in keeping with the boss drop gadgets you get.
Implemented an AI that may bypass obstacles.
This AI will try and bypass obstacles and different enemies forward in the event that they are jammed in entrance of it
Will or not it’s barely harder? There are some issues like that, nevertheless it’s extra necessary to make progress on the echelon.
It will solely be utilized by some intelligent enemies and the AI within the occasion of a fall
[Specification changes] Change the stun to CT when an enemy falls
It’s just a little simpler to be surrounded by individuals than earlier than, however I modified it as a result of it felt extra naughty!
Changed so that you would be able to transfer straight from the bottom map to memory mode.
You can nonetheless get round by quick journey as earlier than.
Changed the looks space of ghosts.
Due to the addition of areas, there aren’t any new Enemies between 2-5 and 3-1.
Ghosts are actually positioned solely on this part
Ruins, Dokari and Mummy are situated the place the ghosts used to look.
[Balancing] Ruins slime ladies are modified to bypass AI.
2-5 to 3-1, a really small portion of lamia had been modified to bypass AI
The distance that enemies may be captured has been revised downward for the implementation of bypass AI.
I made it brief as a result of I believed it will be nicer if we had been surrounded by as many individuals as doable.
Adjust the timing of the shock wave assaults of slime ladies to find out if a success happens.
No extra hit detection in the beginning and the tip of the game
I made the assault movement longer for that, so it hasn’t modified as a steadiness.
I’m questioning if there can be fewer circumstances of assaults left that I believed had been over and taking harm.
I’ve added the remainder to the Lamia cartoons that had been beforehand looped with kisses.
I used to be going to make use of greater than one in all them, however I did not wish to as a result of I could not assist however lose Lamia.
Add multiple maps between interval areas 2-4 and 3-1.
Interval areas 2-5 had been added together with this.
No new enemies have been added, however a few of them have been modified in format.
Added the perform to shake the standing image by harm.
[Specification change] Add Lamia mimicking a statue
Some of the present lamia has additionally been modified to imitate kind
Changed to revive with a sure chance after defeating a only a few mutants.
[Balancing] Lowered Lamia’s SP and Heart Gauge assault energy, and elevated her drain price.
It was initially set excessive as a result of the Anime was accomplished with solely kissing, nevertheless it has been adjusted.
Also, the drainage price has been elevated to bolster the drain-kiss-like picture.
The development price of the mysterious Succubus’ henchmen has been revised upwards to enhance the velocity of development.
Revised downward the quantity of development in leveling up many enemies.
Adjusted the quantity of HP enhance when leveling up Clione barely upward.
[Bug Fix] Fixed an problem the place repeat on/off couldn’t be toggled in Recollection mode even after the repair.
Fixed a bug the place some mutants couldn’t be defeated.
Fixed a bug the place the Tentacles on the suitable aspect of the Kraken had been not reviving.
[Other changes and corrections] Added new objects corresponding to wall work to the ruins map chip.
Fixed a few of the ruins map chips and buildings, and altered the locations the place you possibly can transfer to make it simpler to grasp.
The animation is added when Kraken’s Tentacles pop.
The factor that was exhausting to see within the font of the merchandise description textual content and many others. was corrected.
Mutants have multiple appearances and habits patterns, however the essential type of the etch Anime is similar!
Extended from interval space 3-3 to three maps forward
[Specification change] The fallen stone assault processing of the Kraken was modified.
Attacks was once stopped after a certain quantity of time, however now they’re stopped after a sure variety of assaults.
Also, because the variety of assaults now accumulates, the variety of rocks falling has elevated in lots of circumstances.
Modified to have hearts and steam scattered to some extent in keeping with the width of the ecchi Anime.
[Balancing] The place of the gasoline assault of the ivy of the gazer is adjusted, and the shooting vary is diminished to match the looks.
Adjusted the CT of some bits of Arlaune’s ejection.
The deflection vary of lengthy and brief CT is modified to be smaller.
[Bug Fix] Fixed the bug that repeat on/off could also be modified by itself when falling with the D key.
This is a bug that permits you to activate/off the repeating ecchi Anime even if you fall down!
When the D secret is put in whereas falling down, it occurred as a result of the on/off change retains altering on the again aspect.
When enjoying a new game, the magnification of the animation is ready to 300% in Config.
Fixed an problem the place the precise animation show magnification is 200%.
We’ve modified it to 200% for the revision.
[Other changes and corrections] Fixed the harm place barely upward within the Gazer’s etch animation.
[Newly implemented] Geyser’s erotic scene is applied (as much as 3 multiple captured our bodies)
Added a new state dysfunction “Confusion”.
Gazer is a conditional abnormality that takes harm to your SP each certain quantity of time.
Disruption harm doesn’t outcome in SP0 or much less (game over).
Upgraded the standing picture (nude).
Extend the map to interval space 3-3
Added a new weapon “Chainsaw”.
It is situated in interval space 3-3.
The command show perform that may be enter now’s added, and the enter key of some instructions is modified.
The modified secret is described in [Specification Changes].
[Specification change] Abolished the stitching set (giant) of the drop merchandise and adjusted the impact quantity of the stitching set (small) upward.
The methodology of managing suicide bombing was modified as a result of suicide bombing, which had been half of the again menu, was dropped at the entrance aspect.
The variety of remaining self-destructs is now managed as a bomb, which may be recovered by buying a new merchandise “Bomb”.
Since the drop desk of the stitching set (giant) is transformed, it
There are many enemies who do not drop bombs, so the drop price is reasonably low.
Well, you possibly can get better one at a campfire, so I assume it is okay.
The following enter keys have been modified in consideration of the brand new implementation & controller
Falling of their very own accord: D (H thus far)
Self-destruct: C (A thus far)
Add an enemy in recollection mode: A (P thus far)
Repeating etch Anime in recollection mode: D (L till now)
Retry: X (R thus far)
P,L,R will have the option for use in the intervening time as a result of the earlier key isn’t duplicated with the opposite.
It is barely a self-destruct that it modifications fully from ver0.53.
It is a specification that the Z secret is set to TALK in non-Combat areas in some maps.
[Balancing] The preliminary weapons are modified to knives and handguns solely.
Weapons from the rifle onwards may be positioned within the roadside interval space and
Beam saber location modified to Interval Areas 2-3
Adjusted HP of miscellaneous fish within the early phases downward.
Except within the early phases, it is adjusted by stage.
This is a particular space that solely exists to lose, and there aren’t any power-up gadgets.
You can escape from the ladder to the bottom.
Added an object for obstructing motion, Arlaune who jumps out.
There aren’t any erotic scenes in these.
Added a boulevard map to the slime girl village between the coast 1-2 and 1-3.
[Specification change] When Mermaid, Lamia, and Mammy pop in recall mode, it is modified to be drawn from two patterns.
Change in order that the guts gauge isn’t damaged on the time of regular.
So far, I’ve been damaged by super-sensitivity and aphrodisiac gasoline even below regular situations, however I’ve discovered to place up with it.
I nonetheless assume it is extra enjoyable to be destroyed by an enemy, is not it?
The bullet and the drop merchandise are modified in order that it doesn’t stand out when capturing it.
With this repair, the harm could stay briefly displayed.
We’ll repair it after we change maps.
Change the habits of the enemy that’s ready till it enters a sure distance.
When I fell, I made certain to change to the identical state that I used to be inside a sure distance of.
Adjusted the quantity of Demon World Slime and Arlaune’s cute Anime.
The association of interval space 1-2 was modified.
I set it up in order that I can lead individuals who have by no means seen it earlier than to the bonfire.
Changed to show the variety of assault up merchandise acquisition on the save display.
[Balancing] The HP of Bit (Alraune) has been modified to develop at Lv.
At this point, I can solely really feel the distinction within the Naku space.
Remove the tremendous armor of the face hugger
I do not know why I’m doing this…
The casting time of the shadow is prolonged by 10 frames.
Changed to elongate the assault movement of the shadow and delay the prevalence of assault judgments by that quantity.
The assault movement of the mimic has been lengthened and the assault judgment era has been delayed.
Mummy’s bullet velocity has been lowered to 75%.
Changed a component of the mum to a proximity kind
The proximity kind has a rather larger HP and a sooner motion velocity, and seems totally different on the particle stage.
These are corrections resulting from the issue of the mum space of the ruins.
I feel the issue has gone down, however I’m sorry if it seems like it is gotten tougher.
The movement of Lamia’s tail assault was lengthened and the assault judgment was delayed.
Changed the assault movement of the ruins hermit crabs to elongate and delay the prevalence of assault judgments.
Nudibranchs’ bullet velocity was revised downward to 75%.
Reduced the variety of enemies positioned within the slime girl village between coasts 1-2 and 1-3.
[Bug Fix] Fixed a bug that I grew to become invisible once I blew myself up proper after I began capturing Arlaune.
Fixed to show the forged bar of the ruins hermit crab once more.
Fixed a bug within the AI that prevented it from being displayed.
Fixed a bug by which the exhausting time of Amboina was too lengthy and didn’t come out simply.
Fixed the sound when switching a component of the map of the ocean ground.
The processing of Mermaid Pop has been fastened to happen just once in some maps of the ocean ground.
[Other changes and corrections] The background throughout the menu show is modified just a little brightly.
The font of the save is modified neatly.
Extend the map to Interval Area 3-2
Add objects and bits for obstruction of visitors.
There aren’t any erotic scenes in these.
[Specification change] The assault animation of the anemone was small and obscure, so it was modified.
Weapon efficiency stays unchanged.
Fixed the hardness of some enemies to be able to lighten the load.
[Balancing] Added the perform to enhance the SP pure restoration velocity once I am stopped.
Even if you happen to assault whereas stopping, it is going to go up.
[Bug Fix] Fixed the bug that the utmost worth drained can not be cured.
This was a really critical bug the place the utmost drained worth was by no means cured once more
There had been a number of reviews, nevertheless it was an entire Mystery, and I simply occurred to search out out what brought on it, so I fastened it.
This problem happens when upgrading the principal unit when the utmost worth of the drain has been diminished.
This doesn’t happen on this model resulting from the repair.
But it’ll be exhausting to get again to the diminished most, so I’m sorry.
Fixed a bug that resistance animation is displayed even when it isn’t the primary time in a particular situation.
[Other changes and corrections] Update historical past ver. 0.50 wrote “3-2”, nevertheless it was appropriately written “3-1”, so it has been corrected.
Adventure-v0-81-kurafutobiiru-mutokoro.53186/post-4635871″ class=”link link–internal”>Thank you @NepuShiro for the changelog addition!
Win: ANONFILE – GOFILE – MEGA – UPLOADHAVEN
Extras: Adventure-final-supermicankurafutobiiru-mutokoro.53186/post-8900373″ class=”link link–internal”>SAVE – Adventure-v0-78-kurafutobiiru-mutokoro.53186/post-5965877″ class=”link link–internal”>GALLERY – Doujinshi
Thank you ShoreGull for sharing!
*This unofficial port/model isn’t launched by developer, download at your personal threat.