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Lust Is Stranger [v0.8.0] [The Architect] Free Download

Lust Is Stranger v080 The Architect Free Download

Overview:
The pure move of occasions in a small city school begins to derail when a new scholar wakes up,
in a classroom not understanding precisely how he ended up there.
While exploring the place, he discovers this unusual incident appears to be affecting everybody round,
and now it is as much as him to come to a decision how he’ll sort out (or make the most of) the scenario.​

Thread Updated: 2022-08-29
Release Date: 2022-07-25
Developer: The Architect Patreon – Buy me a coffee
Censored: No
Version: 0.8.0
OS: Windows, Linux, Mac
Language: English
Other Games: Hack’n Stalk – Hack’n Stalk 2.0 – Hack’n Stalk 3 – Goons Raid Her
Genre:

3D Game, Animated, Male Protagonist, School Setting, Simulator, Teasing, POV

Installation:

1. Extract and run.

Changelog:

v0.8.0
N/A

v0.7.1
– Added “Sell her services” path to the Two Whales restroom scene (and corresponding trophies)
– Added new setting permitting to disable dialogue textual content rolling
– Added choice to press H key to conceal/present the dialogue UI anytime

v0.6
[WHAT’S NEW]
– Revamped save recordsdata workflow (fastened autosave slot with save copy operate)
– Completed Everyday Heroes quest with one new scorching scene
– Added two new trophies

v0.4 2D
– Added base settings menu
– Added new environments and characters
– Added first particular occasion the diner
– Added new scorching scenes
– Added 2 new trophies
v0.3 2D
N/A

v0.2.1 2D
Quick standing update right here. I already ported all the essential programs to the brand new remake mission (save system, trophies, primary UI and targets). The thought is to have all of the groundwork prepared for subsequent model.

If you tried the demo model you observed I’m maintaining the core plot line, but additionally increasing the authentic scene’s content with concepts I wasn’t safe sufficient to implement in prior model. I hold following this line, with an growth of the primary hallway quest and I already added a pair of latest environments.

Loads of issues need to be redone however I’m fairly completely happy to create once more with out having to restrain concepts as a consequence of the efficiency issues of the actual time 3D renderer (I’ll attempt it once more sooner or later, however definitely in a smaller scope mission).

v0.3.4.5
– Added a bonus animation to Juliet scene triggered after a temper examine
– Fixed a bug that brought on a spam of exception messages through the keyhole peep scene

v0.3.4
– Added a new quest (Juliet) together with one new scorching scene
– Bug and textual content fixes

v0.3.2.3 Beta
– Added finish of “Max Project” scene
– Added preliminary model of “Intimacy Animation Viewer” within the Studio Bunker
v0.3.2
– Added preliminary interactive content and new characters to the Campus and Boys Dormitory space
– Added “Treasure Detector” to Justin’s retailer, used to simply find ‘misplaced’ precious objects unfold round some places
– Added Player Room stub (use consumables, begin post-class occasions)
– Added first post-class occasion on the Two Whales Diner
– Fixed bugs (and in all probability added others)

v0.3.1
– Added SETTINGS menu (mannequin form, breast physiscs, mouse sensitivity)
– Added BUNKER STUDIO stub (3 first tokens might be collected in game)
– Added minor interplay parts in Art Classroom and Hallway surroundings
– Added preview of the Campus surroundings
– Randomized location of some quest objects
– Fixed bugs (and in all probability added others)

v0.3
– Ported all animations to make use of Unity’s real time rigging constraints
– Added new quests/characters/location content
– Added 2 new trophies
– Added easy hair and breast physics
– “Enhanced” character fashions (Original/Enhanced consumer configuration not prepared but)
– Bug fixes

v0.2
N/A

Preview Build v0.1
Initial Release

As I mentioned within the final publish, I’ll begin posting preview builds earlier than the primary “official” release. I’ve been engaged on character control and environments these final weeks and, in the event you want, you may now examine how these new programs work on this preview construct.

This preview provides the commonplace WSAD first individual control and 4 new environments that might be populated with characters and interactivity later. I additionally modified the selection UI mechanic to utilize the keyboard as an alternative of the mouse, permitting you to manage the digital camera and take actions independently. There’s no new character story content added on this construct, however you could have to play the intro quest once more to earlier than checking what’s new (sorry about that).

The Last Tech Demo

Hi people!
Yes, one other tech demo! As I posted earlier than, I’m nonetheless struggling to come to a decision to what sort of mission to commit subsequent and this one I’m posting at present is one other one which I’d prefer to do. I even have this concept of constructing one other direct sequel for the HnS universe, utilizing the mechanics of HnS2 (D.I.C.Okay system / semi-linear development / mini-games). In this demo you may have an thought of the setting and the deliberate predominant characters. I already built-in the brand new UI/scripting programs from the prior demos. I additionally used the new edition of Unity sprite mesh animation, that’s superb and far simpler to deal with!
So… What’s the closing resolution?
I even have two initiatives that I already determined to make: the 3D Parody I’ve been posting right here and this new HnS mission. I’ll positively work on each of those initiatives sooner or later (if life permits me, in fact) and what I want now’s to come to a decision which one go first.
I’m very thinking about the problem of the 3D Game. But its core system is completely new to me and nonetheless wants work (just like the motion system). If decide to it, I in all probability wont give you the chance to publish releases with the standard frequency.
The HnS mission could be extra chill and I just like the story I (kinda) deliberate, nevertheless it wont give that “novelty kick” that’s all the time cool to have.
As I’m sick of this doubt, I’ll publish a pool quickly to let the patrons have the closing selection.

Lis Parody Project

Fear, uncertainty, and doubt
Hi people!
I’ve been squeezing work hours these newest days, however I managed to finish an setting and a template introduction goal for the 3D mission thought. I’m annexing a fast construct with the added content on this publish if you should examine it out.
I do know I’ve been taking a number of time to start out up a new mission for real, however the reality is that I’m nonetheless very unsure about which path to go. I’m undecided if this realtime 3D mannequin framework might be possible, particularly when the mission turn out to be larger and extra advanced to administer (and likewise if I could make scorching scenes no less than as scorching because the ones in GRH). The Parody thought is tied to this 3D framework, so I even have to be certain it wont stab me within the again after it formally began.
Obviously the ready sucks, however I do not intend to make the identical mistake made with HnS3, when an concept that appeared cool at first turned very onerous to implement as a result of I did not thought by it as an even bigger mission.
Peace!

Tech Demo 3

Here is yet one more tech demo (getting close to a game demo standing now).
These final days I utterly rewrote the dialog system I utilized in all my earlier game to a new sort of “cutscene” system. With real time 3D fashions I can lastly combine issues like digital camera angles, animation blended head monitor/ eye monitor and even a rudimentary dynamic “lip-sync” so the characters can cease speaking telepathically and truly transfer their lips and jaw throughout dialog.

The cutscene scripts at the moment are written in plain xml recordsdata, permitting not solely to translate strains, however modding of the scene move.
In the tech demo you may examine the brand new dialog system and an exploration setting that might be traversed utilizing a 3rd or a primary individual view (together with a take a look at “objective”). Notice that regardless of being a completely 3D setting, the participant will all the time stroll it in a pre-determined path. This allowed me to reduce a big complexity within the scene arrange, to make use of easy scripted cameras and nonetheless characteristic a straightforward however immersive first individual stroll mode (an early work that also feels janky). I hope it may be improved later.

Tech Demo 2

-I’ve been diving loads into Unity real time 3D instruments these final days. The lightning baking instruments for ambient occlusion / oblique lightning is actually cool. -Also, the Cinemachine digital camera framework is superb!!
-So… I attempted to place some baked lighted environments along with real time lightning on characters to examine if I may make it look pretty good.
-This new tech demo is the outcome, the place you may transfer round a 3D setting utilizing the identical 2D “feel” of Goons Raid Her.
-There a number of controls to take a look at, so be certain to examine the command listing and check out to search out each interplay whereas exploring the two easy environments.
-Again, share your ideas right here. I’ve been studying loads these day and I hope I can determine what mission to work on quickly.

Tech Demo 1

I all the time been interested by working with an actual time 3D system and this tech demo is the outcome of a pair o weeks messing with the third dimension Unity provides. Main predominant purpose was to make a proof of idea of a really primary character clothes system and studying a bit about Unity’s real time illumination system. I do not plan to make use of participant managed character motion in a 3D Game but (it is a big ache to make it proper), however to construct scenes with characters than might be far more dynamic than these in a 2D Game.
But… Is real time 3D actually higher than 2D ? Of course, there are professionals and cons.

The Good
It’s MUCH simpler to implements ideas of character/setting customization in a realtime 3D Game, and it is my predominant curiosity on attempting it. On a 2D Game, every mixture of customization/pose/animation must be pre-rendered or mixed in some paper doll system that the majority of the time and have a number of limits in phrases if animation.

Setting up characters and easy environments in a 3D Game takes a extra of labor on the start, however as soon as the inspiration is finished it is loads simpler to develop animation, illumination and digital camera angles with out having to render numerous pictures many times (and ready loads for these renders). Animations might be mixed in real time and produce some good outcomes.

The Bad
One extra dimension provides a plethora of doable new issues. It calls for higher system specs, it may generate extra totally different ends in totally different hardware / drivers, it asks for a number of work in optimization of fashions, textures and low stage stuff I not a lot into, like real time shaders. Stuff like hair and “fluids” are additionally very onerous to make proper in real time 3D.

The Ugly, I imply… the Art
Which one seems to be higher? Well… This is a largely based on private opinion. 3D can have nice visuals (if you could have an enormous staff on a studio), however making a 2D scene “beautiful” is way simpler in a one man military. It’s onerous to inform if I may make one thing not a lot visually under the earlier video games. Also, there are “license complications” when utilizing some third occasion property in an actual time 3D system.

So… What’s you opinion? Run the tech demo, transfer the digital camera round, attempt totally different garments and “shapes”. Then publish what do you’re thinking that of it.. It could be cool to listen to your ideas.

Developer Notes:

Hi people.
Here’s the construct of model 0.3.1. I’m altering the model sample (once more) to make use of “release.major.minor.patch” numbers because it’s extra effectively recognized by most individuals than merely including the labels PREVIEW/RELEASE.
By growing a minor quantity, it means this model has not a number of new content in comparison with the final one. I simply added the final batch of stuff I had deliberate when reaching this point.
There’s a new “Settings” display within the predominant menu, the place you may configure some stuff used throughout game-play like mouse sensitivity, the mannequin’s base form (ORIGINAL – ENHANCED) and configure (play with) breasts physics parameters.
I additionally added one other merchandise within the predominant menu: the “Bunker Studio”. It’s simply a straightforward stub for now, however the thought is to make use of it because the game gallery. I’ll be including stuff there through the mission (together with the authentic bunker surroundings) and fill with choices to play with the fashions, lightning, positioning, and so on… (ILLUSION model). While enjoying the game now, you could find objects known as “Studio Tokens” that may unlock content on this new mode. It’s VERY easy at this point, however I believe you may get the thought.
You can now additionally go away the predominant Building to examine a new Campus space, nevertheless it’s additionally a preview with no interactive content.
There’s no new quest/storyline content (besides few occasions when you may earn the primary studio tokens). So… Download it solely in the event you’re thinking about testing these new options.

1620573645562.png

DOWNLOAD
Win(v0.8.0
: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Mac: GOFILE – MEGA – WORKUPLOAD – YOURFILESTORE – ZIPPYSHARE

Extra: WALKTHROUGH

(Tech Demos/Old Builds)

DOWNLOAD
v0.3.4.5

Win
: ANONFILE – MEGA – MIXDROP
Linux: ANONFILE – MEGA – MIXDROP
Mac: ANONFILE – MEGA – MIXDROP

Last Tech Demo
Win: MEGA

DOWNLOAD
Lis Parody Project
Win:
MEGA

DOWNLOAD
Tech Demo 3
Win
: MEGA

DOWNLOAD
Tech Demo 2
Win
: MEGA

DOWNLOAD
Tech Demo 1
Win
: MEGA

fortuna95 thanks for the link

​

Tags: 2D2D Game3D GameAnimatedbuildingMale ProtagonistParodyPOVSchool SettingsimulatorTeasing
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