Kincaid is a lewd metroidvania-style platformer with a Sci-fi theme. Our protagonist is an archeologist, exploring uncharted planets and their wild life!
Join our playful and naughty wolf girl Kincaid, as she sexplores flora & fauna and meets new associates (with advantages~) and adversaries!
- Finalized sprites for the bear.
- Finalized & touched up a few of Kincaid’s cutscene sprites.
- Kobold petal bomb has a correct explosion impact.
- Sound results for the bear (each Combat + act).
- Kobold orgy is again on the menu!
- For lewd animations, gamers can now select which sorts of sounds they want to listen to (or none in any respect).
- Better animation controls throughout the game: You have now full control over the animation, together with leaping again, forth, auto-progress and zoom.
- You can now not by chance shut the game by urgent the unsuitable button.
- It’s made extra clear when lewds may be began and when not and the small critters don’t depend in the direction of enemies being closeby anymore.
- Fixed a bug within the sunken temple space the place two rooms wouldn’t join correctly.
- Kincaid can now not have some enjoyable with the minions whereas the boss remains to be transferring round.
- Some unsuitable pixels within the lewd bear animation.
2022.06 Hotfix 1
- Fixed: Crash when dying beneath water
- Fixed: Unable to go away temple on some sequence breaks or corrupted saves.
- Fixed: Kincaid maintaining the final cutscene body after the lewd act.
- Fixed: Camera jumps after a cutscene as an alternative of easily sliding over.
- Fixed: Small visual bug within the pottery moss hut.
- Fixed: Rare game crash when climbing a ladder.
- Fixed: Obscure collision bug the place Kincaid might get caught within the water works moss hut.
- Changed: Reduced quantity of “no damage done” chime
- Changed: Fade out after dying is a bit quicker.
- Changed: Bear act is a bit shorter
- Changed: Warp Room has been reintroduced for individuals with damaged save video games.
- Changed: Lewd acts may be skipped.
v2022.06 & Glitchcaid 2
Beary Good News Everyone!
You can now download and play the latest release of Kincaid! ^w^
Also, I made the final experimental construct, Glitchcaid 2, available for all $5 patrons. Please test it out and let me know what you’re thinking that! Glitchcaid 2 is an overhaul based on our learnings from creating Kincaid. I’ll submit extra about it down under. But first, let’s have a look at what’s new in 2022.06!
Bear Enemy Added!
Find him within the spooky forest behind the rift within the tree high palace!
Please observe that a number of the graphics are nonetheless placeholders or unfinished. I wasn’t in a position to full all of the animation work earlier than my LARP occasion, however I’ll get again to work subsequent Monday and the finished sprites will make it into the Quality of Life update we’ll work on subsequent! ^w^
Same goes for all of the sound results! The voice actor has despatched us a batch of recordings, however we didn’t get round to processing them and including them to the game. ^^
How to lewd frenemies!
In this construct we’re introducing a new approach to have enjoyable with the enemies! We’ve proven this some time again within the “Domcaid” Experimental Build ( https://www.patreon.com/posts/61582560 ) a number of months in the past.
To set off a scene, simply stroll as much as the defeated enemy. If there are not any different enemies closeby, the game will supply you the choice to have some enjoyable!
Do observe that the Threesome isn’t attainable to set off on this model. We’ll add that again into the game within the Quality of Life update.
Similarly the CGs was once for game overs. Going ahead we’re going to seek out a new approach to combine them. For now you’re in a position to take pleasure in them from the gallery!
I hope you just like the adjustments! Please tell us what you’re thinking that! ^w^
But wait, there’s extra!
But this isn’t all we’ve been engaged on! As we’ve talked about in our roadmap submit ( https://www.patreon.com/posts/66500973 ), Null is presently onerous at work on an overhaul that includes a much bigger moveset, a larger decision and another issues.
I’ll simply copy and submit the discharge submit from earlier. ^w~
Important Note: Control Scheme is at the underside of the submit!
As the earlier Glitchcaid, this construct is supposed to collect suggestions on new talents and motion choices we now have been engaged on.
Since none of the particular in-game content is constructed round these talents we made a number of uncooked ranges and packaged them into their very own little mini Adventure so that you can take pleasure in! ^w~
The ranges on this construct aren’t big however they’re difficult. We made them a bit more durable on function so that you’re compelled to actually play with them and not only fiddle just a little bit.
Rest assured: The issue on this construct is just not reflective of what the specified issue within the precise Kincaid game goes to be.
New Abilities & Movement Options
Here’s the record of recent talents that you just’ll discover on this construct:
Ledge Grab – We felt like the fundamental platformer was lacking one thing. Barely lacking a platform and falling down felt dangerous. We went forwards and backwards on introducing walljumping that works in all places and different choices to assist with that. In the top we determined to go together with ledge grabbing/climbing. We thought it suits the variety of ranges we would like to construct a bit higher.
Crawling – Only ducking felt a bit too sluggish and limiting so we determined to introduce crawling. It gained’t be tremendous sluggish tho, as to not interrupt the sleek circulation of working & leaping. Together with the ledge seize it permits for way more fascinating stage design.
These mechanics solely exist in code now, I haven’t finished animations for any of them but, so the footage seems to be a bit foolish. xD
Reintroduced & reworked Hookshot – First launched in our “Glitchcaid” demo however deemed unusable as a result of of how little of the encircling space the participant can see. But since we’ve elevated the decision of the game it has turn into a viable choice once more!
Gliding – Kincaid’s boots can emit a robust impulse that enables her to double leap. Now she will be able to emit the vitality repeatedly to enable her to glide down gently!
Rail Grinding – Kincaid can now use the forcefield of her boots to grind alongside rails at excessive velocity! Cookie made the sprites for this over a yr in the past however just like the hookshot, this mechanic additionally wasn’t possible within the previous decision.
Reintroduced Downsmash – Another skill that was first launched within the Glitchcaid demo. It was once a charged melee assault. We made it simpler to launch and introduced it again into the overhaul model.
Reworked Dash & Dodge Roll – The dodge roll felt too sluggish in comparison with the sprint. We introduced each talents nearer collectively and made the roll really feel extra dynamic.
More Platforming Forgiveness – We added extra small forgiveness tweaks like permitting Kincaid to leap up a platform if solely a number of pixels are lacking for her to achieve it! Nothing large or groundbreaking, however makes the platforming expertise even smoother general.
Higher Resolution – We additionally modified the game’s decision to raised assist quicker motion speeds and extra concerned platforming.
Send us your Feedback!
How are you liking the brand new talents? Please ship us your ideas and notes!
This construct is predicated on the overhaul model I even have talked about in my earlier roundup ( https://www.patreon.com/posts/66500973 ) so a number of issues are damaged or not but completed.
For instance, we’ve switched to a new enter supervisor to raised assist all types of controllers. The conversion is just not but full, so rebinding keys doesn’t work as of but.
Here’s the default control scheme for taking part in this construct:
Thanks for taking part in!
Cookie & Null
v2022.03 Hotfix 1
- New Quest added: Water Works! (Includes a full new pixel scene)
- New characters launched: Kincaid’s sidekick Ai and the evil queen Kaha!
- The first batch of story cutscenes have been added!
- Sounds for “Toy Test-Ride” animation has been added!
- Fixed some bugs within the boss struggle.
- By standard demand, the mason Pohaku can also be now current within the gallery model of that scene!
- A bunch of minor bugfixes.
Mason Quest Reward!
The quest reward for ending the mason’s quest for conveniently formed marble has been added! If you already completed the hunt, it ought to unlock by simply speaking to him once more.
Big Bprevious Boss Battle!
It’s lastly time for one more boss battle!
You’ll give you the chance to face the Heavy BOI by going to the plain boss room within the higher temple space (or begin a new game, seize the upgrades you would like and use the handy-dandy warp portal).
The boss goes to wish some extra polish across the cinematics and his tail slam assault impact remains to be lacking, however I’m taking a few days off and didn’t have the desire to make you wait any longer! ^w^
If your save video games get borked you may now begin a clean save, seize any upgrades you would like from the brand new begin room and use one in all the teleporters to get close to the place you final left off. This gained’t fill out the map for you, however at the very least you don’t need to waste a bunch of time redoing all the pieces.
I hope this fast repair helps with a number of the frustration whereas Null makes a new save game system.
- New content as talked about above
- Shooting now cancels dodge roll (melee and leaping already did this)
- Various smaller tweaks and fixes
Hi Space Adventurer! ^w^
This construct is a bit shorter on each options and new content. Null and I are specializing in ending up the principal story and redesigning the world map at once. Until that’s accomplished we determined to make the subsequent couple of builds smaller, targeted on lewd content updates, till the overhaul is prepared!
We promise the wait goes to be value it!
Full new CG set that includes Akamai, the shy kobold!
The story that goes together with it is a component of the principal story, so it is a little more in-depth and detailed than the “Game Over” ones. Altogether the story has 3694 phrases. I hope you’ve got as a lot enjoyable studying it as we had writing it!
IMPORTANT: You can entry the brand new content by heading to the village and speaking to the ‘daring carrying a pink scarf!
Some different issues that modified:
- Kincaid’s orgasm voiceline has been added to the gecko animation.
- Added some new environmental sound results, like flapping flags within the village.
- Wolf can now be challenged as typically as you must.
- The therapeutic animation is a bit snappier.
- Fixed a uncommon bug that might crash the game.
- Fixed a bug the place the air assault wouldn’t respect Kincaid’s max falling velocity.
- Fixed a bunch of collision bugs that might get Kincaid caught in sure areas.
- Fixed a bunch of visual bugs.
- Fixed a bug the place some “Naughty Villager” scenes would get skipped within the gallery.
- Fixed: Game crashes in some circumstances if you hit a “respawn hazard”
- Fixed: You can leap out of the extent in case you return to the wolf’s encounter room
- Fixed: Black display screen in the beginning of the flight teacher scene (dialogue invisible)
I’m excited to current you with the latest installment of Kincaid!
This one started off as a Quality of Life construct, however as life would have it, Null’s coding efforts took just a little longer than he had anticipated and we determined to roll it along with a bunch of recent content to make one greater release.
Gecko Game Over CG + Sound Effects
The new CG set comprises 8 variations and the story that goes together with it is nearly 2800 phrases lengthy (2798 to be actual)!
I additionally talked about earlier that the construct would release with out sound results for her, however our sound designer is an excellent star and he managed to ship the brand new sounds method forward of schedule!
The solely factor lacking nonetheless is Kincaid’s climax – The sound impact received uploaded simply as I began importing the construct to Patreon. xD
New Combat System
Another big chunk of labor on this construct is the brand new Combat system. Null wrote it utterly from scratch for a wide range of causes. We additionally added a bunch of further polish to Combat to make it really feel higher:
- New punch and splat results
- New “swooshes”
- Hitting enemies can knock them again
- Defeated enemies get knocked again further onerous as an alternative of simply splatting to the ground like earlier than.
Let us know what you’re thinking that of the adjustments!
Next Planet Preview
The Glitchcaid Rift within the chambers of the Kobold Queen has reopened! It now results in just a little preview space to showcase a number of the artwork for the subsequent planet we have been engaged on!
There’s additionally a new track added for this space as properly!
Be positive to envision it out!
Smaller Quality of Life Changes
In earlier builds of the game, if you hit your head it despatched Kincaid flying down, making some jumps unnecessarily troublesome.
Now, in case you hit your head, Kincaid sticks to the ceiling for simply just a little bit, earlier than beginning to fall.
It’s a delicate change nevertheless it makes managing some areas a lot simpler and it simply feels nicer.
That’s the largest adjustments up to now! Be positive to envision out the changelog for some minor issues as properly.
Have enjoyable with the game!
Cookie & Bunny
- Gecko Game Over Scene with 2798 phrases!
- Gecko sound results (gameplay & act)!
- New Attack: Upper Cut!
- New Music: Mystic Forest Theme!
- New Area: Mystic Forest Preview Area (Accessible by way of the Glitchcaid Rift within the Treetop Palace)!
- New punch results, impression results and assault swooshes!
- New minor enemy: Will O Wisp!
- Quality of Life addition ‘Head Bump Forgiveness’: When you bump your head on a ceiling at excessive speeds, Kincaid now sticks to the ceiling for a second earlier than falling down!
- Completely overhauled the Combat system.
- Tigers have been rewritten from scratch. They’re a bit extra like relentless fighters now.
- Sneak bush tigers have been eliminated (for now).
- Flying bugs now harm you on contact.
- The wolf has been moved to the brand new preview space.
- Aerial ahead assault has gotten a nerf.
- You can solely assault as soon as per leap, nevertheless it resets on double leap.
- Healing now consumes on use and is utilized on the climax of the animation. If you get interrupted in between, the therapeutic cost is misplaced.
- Healing vitality pellets circling Kincaid endlessly.
- Wolf has up to date assault containers to be extra truthful.
- Gecko enemy (together with pixel act animation and gallery entry)
- Charger Kobold
- Bomb Lobber Kobold
- Flapper Kobold
- Diver Kobold
- Blaster now will get charged for every melee assault
- Defeated enemies drop vitality pellets used for the therapeutic skill
- New enemies have been positioned in all areas of the world
- Wolf struggle has been made a bit simpler to account for the brand new therapeutic system. The wolf drops therapeutic pellets when he will get attacked throughout his magic assault section.
- Attacking a slingshot pellet throws them again on the enemy now, dealing harm. This additionally works for bombs of lobbers and flappers!
- Sometimes leaping off a ladder would play the leap sounds twice
- Some minor bugfixes
- Sound results for the tiger
- Sound results for the flight Teacher scene
- Kobolds have been up to date to the brand new design
- Kobold Threesome is “juicier”. ^w~
- A game crashing bug with the respawn supervisor
- Fast vertical motion messing up the parallax scrolling
- Major refactoring of the cutscene system
- Pausing/unpausing throughout respawning offers further harm
- A bunch of minor bug fixes
Build 2021.02 Hotfix
- A brief cutscene to assist folks discover the lacking good friend
- An indication in the beginning of the game to information the participant in the direction of the brand new content
- 18+ warning now displays key rebindings
- Mason dialogue now shifts over to the elevator to raised show entry the brand new space
- Elevators now have a constant method they’re operated (work together button, as an alternative of Up, like doorways)
- Kincaid now remarks on the mini slime working away when she drops it, to make it extra clear to the participant what is occurring
- When the queen is driving on her favourite dildo, the pillow the place it normally lays on, is now empty
- One of the particle methods didn’t work
- Kincaid is in a position to roll by way of hazards – now hazards ignore i-frames once more
- Releasing the leap button after utilizing a bouncing platform would cancel the leap
- Opening/Closing temple doorways positioned the sound loop within the unsuitable spot, making them inaudible
- Respawn supervisor didn’t work correctly – downed enemies respawned too early
- A bug the place Kincaid would simply slide forwards and backwards when standing on a jumpthru platform and touching one other one above it (primarily one spot within the kobold village)
- ‘Naughty Villagers’ gallery entry now unlocks with older save recordsdata the place the participant already completed the hunt and has talked to the queen
- Fixed some areas the place the participant was in a position to sprint/doublejump out of the extent bounds and fall into oblivion
- A bug the place Kincaid would give you the chance to push blocks when she was surprised
- Game crash when getting grappled the very same body she hits an enemy
- Returning to the principal menu whereas the mini slime rides in your head would crash the game
- Visual bug after defeating the wolf – The fader was on the unsuitable layer
- Destroying a wall critter with the blaster would crash the game in case you left the room and returned instantly
- Defeated kobolds that do not respawn would depart orphaned hitboxes behind
- Tiger grabbing you out of a touch places the act-object deep into the bottom
- Pressing the Interact button close to an indication and a kobold NPC would set off each interactions, making them overlap
- Tiger freaking out close to ladders in case you touched them
- A small visual problem with KO’ed tiger animation
- Kobold hunter received caught on slopes when attacked and pushed upwards
- Kincaid trying up/down now respects screen-locking Combat arenas
- A bunch of not so good phrase repetitions within the CG for the tiger
- Some extra minor phrase smithing in Interactions and dialogues
Head to the village and talk over with the mason within the decrease left nook. He offers you a quest and you may give you the chance to entry the brand new space along with his elevator. Have enjoyable exploring!
Here’s what’s new:
- Sabertooth Tiger as a new enemy kind has been added.
- Stone Mason quest has been added (reward has not been totally carried out but).
- Old City ruins are has been added (a complete of 21 new rooms).
- Mini Slime Mini Quest has been added!
Build 2020-10 Hotfix v2
- Removed watershader and changed it with an easy Animated texture
- Fixed hardlock in case you faint after defeating the wolf
- Slimes don’t maintain their momentum now after you wrestle free
- Making-out sound loop added to the gallery for the kobold
- Added just a little trace to point out gamers proceed when studying the quilt letter
- Fixed a spot the place you’d get caught within the ceiling in case you used sprint to maneuver from room to room
- Fixed background masking up the room with the elevators within the temple.
- A bunch of minor bugfixes
6 new sex animations (for Kobold NPCs)
Lots of recent participant animations
Sunken Temple space (accessible shortly after defeating the wolf)
New water system
Underwater mechanics and hazards
Air assault now has a devoted animation with a hitbox that reaches above Kincaid’s head, making it simpler to hit flying enemies.
Energy system and Glove blaster have been utterly redesigned. Energy now works with costs. Healing and shooting require one cost. Blaster does a whole lot of harm.
Glitchcaid Rift has been eliminated.
Dash skill may be present in the Sunken Temple space
Metroid-Critter-Crawlies have a extra forgiving hitbox
Metroid-Critter-Crawlies cannot be used to get limitless vitality anymore.
- Gallery mode, accessible from the principal menu. Unlocks are world and never tied to a particular save file.
- Minimap (accessible by way of TAB on keyboard or SELECT on the gamepad)
- Kobold village + first batch of NPCs
- New music (village theme, mines/deep jungle theme, jungle boss theme)
- Some computer graphics & Lighting results (used primarily within the village for now)
- Small transition animation for the wolf, selecting Kincaid up
- Cutscene & Dialogue System
- New & improved method of dealing with parallax backgrounds (not noticeable by participant, however provides some efficiency enhancements)
- A bunch of minor issues
- Pausing and unpausing throughout a Threesome does not deactivate the invitee however the animation retains enjoying.
- Small collision bug within the cave. Kincaid would get caught in case you double jumped from the save spot.
- Double-Tapping the leap key permits for a pretend double leap.
- Movement key mapping resetting each time you return to the principal menu.
- Ceiling slopes cannot be used as ziplines anymore.
- Becoming invincible if the wolf flames are the very last thing that hurts you.
- Jumping on a defeated slime does not push you into the ceiling anymore.
- Menu getting skipped in HTML5 construct.
- HUD disappearing typically if you lose and respawn.
- Gamepad stopped working in HTML5 construct.
- Jumping from ladders had no sound.
- Kobold Threesome! If there are extra Kobolds round they may now come over to watch the enjoyable. If you would like you may invite the fortunate winner for some 3X enjoyable!
- Zooming into sex acts.
- Inputs are remappable now – each for keyboard and for controller.
- D-Pad assist!
- Input buffering for a whole lot of the action keys. This signifies that issues like leaping nonetheless register, even in case you pressed leap barely earlier than touchdown. Similarly works with dodge rolls, slides and assaults.
- Corner forgiveness for head bumps. If you barely hit a nook now, as an alternative of sending Kincaid flying down, we gently nudge her across the nook with out interrupting your leap path.
- In-game tutorials and reminders for controls and skills.
- Multiple save recordsdata and the skill to erase them.
- Play time is tracked per save
- Health received an overhaul as one other step in the direction of extra metroidvania-like methods. You now begin the game with much less HP. Health gadgets improve your Max HP and save factors heal you totally. As a end result, there at the moment are much less well being gadgets on the earth (however altogether nonetheless greater than it’s good to max out your well being!)
- Dodge rolls can now be cancelled with a leap or an assault.
- Increase slime’s assault animation velocity barely.
- Sneaky slimes now do harm in the event that they catch you, as an alternative of solely beautiful.
- Kobolds are surprised for just a little bit longer.
- Kobold pellets are a bit quicker.
- Various bugs I launched throughout an extended refactoring move I did on the entire game (cleansing up the code-base, making issues extra environment friendly in the long term)
- Some typos in CG scenes
- Have enjoyable everybody and thanks a lot on your assist! Thanks to you the game simply retains recovering and higher!
Even although there isn’t any new lewd content, there remains to be a whole lot of new issues to find! I made two new tilesets and redid the entire beginning space. The entire space spans the dimensions of the temple.
There is a new piece of music, which is enjoying within the illustrated game over screens. A bunch of recent sounds have been added, together with some environmental sound results and sounds for the slime enemy. The wolf enemy will likely be Voiced subsequent!
We additionally mounted the controller points! So you may lastly play once more with a controller. ^-^
Aside from that there have been a bunch of bug fixes and tweaks. Going ahead we are going to attempt to be extra organized so we are able to have a correct changelog. ^^;
The wolf sprite has a complete of 444 frames of animation (100 frames for Combat and 344 for sex act), 8 high-resolution CG illustrations and 10 high-res overlays for the CG sequence (cutouts of her face, the woof and internal photographs). The encounter story that comes with it has 1260 phrases for the script!
The world itself has not grown or modified a lot, since we’re reaching the purpose the place we’re going to restructure the world quickly anyway.
Auto-Save & Continue
The game now autosaves at the varied checkpoints throughout the game. It remains to be unclear the place they precisely are, however we tried to space them out in a truthful method. With the subsequent update we are going to introduce correct save spots within the game.
You can proceed the place you left off in case you select “Continue” from the principal menu!
Before I dive into the construct and what the main focus is, let me simply get it on the market: The slime is just not in it but! But no worries, I will likely be releasing a second construct later this month, which could have the brand new sex content. ^w^
This construct is concentrated on new strikes Kincaid can do to navigate the world and evade enemies. We launched double leap, dodge rolling, ducking and sliding.
Ducking is fairly self explanatory. Dodge rolling and sliding evades enemies and projectiles, nevertheless it doesn’t defend you from environmental hazards like spike traps. So watch out the place you roll that big juicy tushy!
In the remaining game, these talents may be unlockables that you just haven’t got from the beginning.
In order to play the brand new rooms, select “Temple of Trials” from the principal menu. The previous ranges are nonetheless there and have been modified barely to deal with some points gamers had been having with them.
The Temple of Trials is a set of rooms that can take a look at your abilities in utilizing the brand new talents and exploring some stage design ideas for them.
And simply to reiterate: This is just not the way in which we will likely be presenting ranges within the remaining game. While the game remains to be in growth and we’re enjoying round with totally different concepts and ideas, we will likely be making rooms particular for every model for you guys to attempt issues out.
Once Kincaid’s talents and the way in which you get them are determined upon, we are going to transfer to manufacturing and create the precise game world her.
Ducking – Down
Rolling – ‘E’ or RT on the controller
Sliding – Ducking + Rolling
Other new issues:
- Settings menu for video and audio
- Cute new smooching animation
- Kincaid is much less grumpy when she idles
- Jump-thru platforms
- Moving Platforms
- Moving platforms can push or pull you into strong obstacles.
The subsequent steps:
After seeing how folks just like the new strikes and squashing any bugs surrounding it, we are going to deal with the Combat system subsequent. Right now Combat could be very easy. For the brand new Combat we are going to introduce combo assaults, devoted air assaults and experiment with (charged) ranged assaults.
I hope you’ll need enjoyable with the brand new stage set!
Cookie & Null
It’s lastly right here! But earlier than I am going into the meat and potatoes of the discharge submit I would like to say…
A Big, Fat Thank You!!
Bunny and I would like to thanks from the underside of our hearts on your assist and inspiring phrases throughout the previous couple of weeks. Things have been very tough for us, however the encouragement from the neighborhood has helped us stay sane throughout this annoying time.
Without you I might have by no means dared to make a game of this scope! We love you! <3
!! IMPORTANT NOTE !!
Before you ask, this construct does not comprise new lewd content! If you simply need to see new lewds, wait till the subsequent one, as a result of I simply began engaged on the subsequent scene. ^w~
But if you must see the brand new artwork & ranges and the general route we’re taking Kincaid, test this one out!
Loads has modified!
… and is within the technique of altering.
We’re within the technique of switching gears from pre-production to manufacturing and a whole lot of the work includes incorporating the brand new atmosphere artwork and all of the adjustments we’ve launched within the current Experimental Builds into the principal game department.
New decision – Old decision was too limiting and we received pissed off as we tried to introduce new enemies and mechanics. The bomb throwing and flying kobolds made this painfully apparent. We bit the bullet, realizing we’d have to remodel a whole lot of the degrees however we’re glad we did it!
All new atmosphere artwork – Fabian did a tremendous job! Styles are totally different however they work properly collectively, leading to extra readable characters on the earth. It was a giant mission and Fabian did a tremendous job. The new tilesets look beautiful and he touched up all the Kobold Village to suit into the brand new type he’s bringing to the desk.
Reworking the world – Big artwork update and larger decision/extra seen space signifies that it’s lastly time to remodel the world from the bottom up – and on this construct we kicked off this course of! I’ve talked about it up to now:
In the start of growth we simply type of constructed the world round what we had been making content and characteristic clever in the meanwhile. But we’ve now reached some extent the place the muse is there and we are able to have a look at it critically, take it aside and switch it right into a game expertise that makes extra sense. This contains enemy placements, cutscenes and story beats and the order wherein you purchase new talents.
There was additionally a giant imbalance in space sizes – the jungle was so tiny in comparison with the temple and even the caves/mines!
We took a step again, appeared at our story and deliberate a world map for the planet.
Combat adjustments – Kincaid can do full air combos that offer you some quantity of air time. We need to introduce extra flying enemies and this transformation ought to make it extra enjoyable to struggle them. Also the combo has been made just a little bit longer and quicker.
Kincaid has some new motion choices
- Ledge climbing
- Hand over hand
- Ziplines (Coming subsequent construct!)
- Rail grinding (Coming quickly!)
We put a giant concentrate on making transferring across the atmosphere extra fluid and enjoyable!
Some minor Quality of Life issues
Inputs are proven within the higher proper nook for a second. Going to the pause menu brings them again up.
Options for lewd sound results – None, solely plaps and stuff, Kincaid, Kincaid+Partner(s)
What’s lacking nonetheless
CGs – Since Kincaid initiates now they aren’t appropriate for “Game Over” conditions anymore. We’re going to seek out new houses for them and rewrite the intros to suit the brand new context.
Enemy placements are non permanent nonetheless because the world remains to be getting expanded on and new minor enemies, critters and traps will likely be launched in the approaching builds!
Not all rooms have been totally embellished but – so over the subsequent 1-2 builds we’re going to cement within the visual artwork variety of the environments and biomes, together with ambient sound results and particles, and so forth. – Fabian’s artwork is so fairly and we have the desire to make it shine!
Not all areas are finished but – You can play as much as the village and enter the rift to see wolf and bear however all of the quests have been marked accomplished for now.
Water move – Old water doesn’t match anymore and we’re engaged on a type that can work on all planets!
Rebindable enter – Temporarily damaged as we moved from GameMaker’s normal enter system to a new, extra strong one made by a 3rd get together. It’s extra strong and helps a wider vary of enter units from the get go and is saved up up to now!
Save Games – Save system is just not on this release but as there are solely 2 areas. Instead the principal menu quickly provides you totally different, handy beginning factors. Don’t fear, your previous saves stay and are playable with older builds nonetheless!
Fast Travel – The world has gotten very big and is just going to develop, so we’re going to introduce a quick journey system very quickly.
No minimap but – we’re going to utterly redo the entire UI and a part of that’s the minimap. We’re transferring away from a sq. based minimap to an area-based one.
No collectible talents – They’ll get reintroduced in fact – At the appropriate spot, in the appropriate order. For now we’ve given the participant sprint skill and blaster simply to have some enjoyable with it.
- Jumping – A
- Attacking – S
- Ducking – Down
- Rolling – ‘D’ or RT on the controller
- Sliding – Ducking + Rolling
- Blaster – Q or B on the controller