Overview:
The story will revolve round newcomers to The Adventurer’s Guild, their interactions with one another and the way they work their approach in the direction of turning into completed guild members/adventurers.​
Thread Updated: 2022-12-17
Release Date: 2022-10-14
Developer: Guild Project Patreon – Twitter – itch.io
Censored: No
Version: 0.27.0 Public
OS: Windows, Linux, Mac
Language: English
Genre:
Installation:
2- Click on “GuildProject.exe” to start out taking part in.
Changelog:
– Gameplay & UI associated modifications :
– Dungeons :
New Area available, the ‘Seaside’ unlocked after finishing the ‘Mountain Area – Cave System’
‘Seaside Area’ – First Dungeon, the ‘Beach’ (story & free exploration)
‘Seaside Area’ – Shark enemy now roaming round
‘Seaside Area’ – Octopus enemy now roaming round
– Enemy associated modifications :
– Shark : New abilities
“Taking A Bite” (Active)
— Inflict Physical injury (100% ‘Attack’)
— Apply ‘Bleed’ (20% injury dealt) for 3 turns
— Restore Shark’s ‘Health Points’ (25% injury dealt)
“Anchor Crush” (Active):
— Inflict Physical injury (75% ‘Attack’)
— Target each Enemies on the entrance row
“Ram Into Them” (Active):
— Inflict Physical injury (75% ‘Attack’)
— Shark strikes to the entrance of the formation
— The goal is pushed backward
“Captain’s Order” (Active):
— Increase social gathering’s ‘Attack/Magic’ by 15% for five turns
– Octopus : New abilities
“Inescapable Grasp” (Active):
— Inflict Physical injury (75% ‘Attack’)
— Decrease goal’s ‘Defense’ by 20% for 4 turns
— The goal is pulled ahead
“Ink Mist” (Active):
— Inflict Magical injury (75% ‘Magic’)
— Decrease goal’s ‘Speed’ by 10% for 4 turns
— Target each Enemies on the entrance row
“Tidal Wave” (Active):
— Inflict Magical injury (50% ‘Magic’)
— Target all Enemies
“Gift From The Sea” (Active):
— Increase social gathering’s ‘Defense/Resist’ by 15% for five turns
– Bug fixes / Miscellaneous :
– Minor fixes
v0.22.0
– Town Plaza :
‘Mountain Area – River Side’ dungeon now available
‘Mountain Area – Summit’ dungeon now available
‘Mountain Area – Cave System’ dungeon now available
– Item Store :
‘Mountain Area’ supplies and crystal shards now available for buying and selling
– Dungeons :
‘Forest Area’ – elevated the quantity of ‘Gold’ discovered upon defeating enemies
‘Mountain Area’ – Eagle enemy now roaming round
‘Mountain Area’ – Salamander enemy now roaming round
– Buffs worth normalized :
Defense/Resistance set to +25% for mono-targeting (+15% for multi-targeting)
Attack/Magic set to +20% for mono-targeting (+10% for multi-targeting)
Speed set to +20% for mono-targeting (+10% for multi-targeting)
– Debuffs worth normalized :
Defense/Resistance set to -20% for mono-targeting (-15% for multi-targeting)
Attack/Magic set to -15% for mono-targeting (-10% for multi-targeting)
Speed set to -15% for mono-targeting (-10% for multi-targeting)
– Scenes & CGs associated modifications :
– Story development : Vermillya will now be a part of the social gathering after finishing the ‘Forest Area – Entrance’ on the second exploration
– Story development : Oriphel will now be a part of the social gathering after finishing the ‘Forest Area – Water Stream’ on the second exploration
– Neomi CG1 is now available and Animated in engine (4 variations), head to the ‘Blacksmith’s Forge’ after finishing the ‘Forest Area – Hidden Den’
– Oriphel CG1 is now available and Animated in engine (4 variations), head to the ‘Tavern’ after finishing the ‘Forest Area – Hidden Den’
– Ally associated modifications :
– Gabriella : “Shield Charge”:
Can now additionally be utilized in 2nd place
– Faelyne : “Ethereal Arrow Rain” is renamed “Arrow Rain”:
Changed from [Magical damage (75% ‘Magic’)] to [Physical damage (50% ‘Attack’)]
– Oriphel : “Eyes On Me”
Changed from [Magical damage (75% ‘Magic’)] to [Magical damage (50% ‘Magic’)]
– Enemy associated modifications :
– Bunny : “Powerful Blow” :
Target isn’t any longer pushed again
– Bug fixes / Miscellaneous :
– Some stats have been adjusted
v0.21.0
– Ally Screen : ‘Equipment Menu’ will now be the devoted place to ascertain and equip all crafted gear
– Ally Screen : ‘Attire Menu’ will now be the devoted place to ascertain and equip all acquired outfits (WIP for now)
– Enemy Screen : UI tweaked
– Ally Gallery Screen : UI tweaked
– Enemy Gallery Screen : UI tweaked
– Equipment Crafting Screen : UI tweaked (quite a bit)
– Town Plaza : ‘Mountain Area’ unlocked as soon as the ‘Desert Area’ has been absolutely accomplished
– Dungeons : Ibex enemy now roams within the ‘Mountain Area’
– Dungeons : Lynx enemy now roams within the ‘Mountain Area’
– Dungeons : battle injury is now calculated inside a variety, as an alternative of a flat quantity
– Dungeons : battle expertise for every space might be decreased independently as soon as the social gathering reaches a particular degree treshold
– Story development : Oriphel will now be a part of the social gathering a bit sooner
– Bug fixes / Miscellaneous :
– Some stats have been adjusted
v0.20.0
– Faelyne CG1 is now available and Animated in engine (4 variations), head to the ‘Item Store’ after finishing the ‘Forest Area – Hidden Den’
– Bunny CG1 upgraded (now has 4 variations)
– Bunny CG2 upgraded (now has 4 variations)
– Snake CG2 is now available and Animated in engine (4 variations)
– New dialogues added and a few tweaked
– Ally & Enemy characters associated modifications :
– Skills : all buffs period normalized to five turns
– Skills : all debuffs period normalized to 4 turns
– Skills : all injury over time period normalized to three turns
– Gameplay & UI associated modifications :
– Main Menu : ‘Settings/Options’ button is now displayed with the opposite selections (was prime left hand nook)
– Town Plaza : modified the best way available places/dungeons are displayed
– Town Plaza : added some icons to indicate the place to go to progress the story, unlocked dialogues and CGs
– Item Store : ‘Camping Gear’ now available
– Tavern : location now available
– Tavern : ‘Meals and Beverages’ now available
– Dungeons : all Dungeons structure have been reworked, their dimension has been elevated from 35 tiles to 135 tiles
– Dungeons : added ‘Camping Spots’ that can let the social gathering relaxation and restore their Health Points/Mana Points through the use of consumables from the retailers
– Dungeons : added digital camera scrolling when the mouse will get to the perimeters of the display screen or through the use of WASD/ZQSD or the arrow keys
– Dungeons : added some icons for battle, occasion, gathering and tenting
– Dungeons : added ‘Gold Coins’ drop upon defeating Enemies
– Story development : participant can now get again to city in the course of the prologue, principally
– Story development : city places will unlock because the ‘Forest Area’ is secured
– Story development : Vermillya will now be a part of the social gathering a bit sooner
– Story development : Oriphel will now be a part of the social gathering a bit sooner
v0.19.0
Here
v0.17.0
N/A
v0.16.3
All Characters have had their abilities up to date, as we’re additionally introducing new ones.
As the checklist is sort of big, it gained’t be included right here ; verify the Change Log instantly from the Main Menu (its double the quantity).
– Scenes & CGs associated modifications :
– Cheetah Enemy CG1 Voice appearing/SFX applied
– Cheetah Enemy CG2 Voice appearing/SFX applied
– Gameplay & UI associated modifications :
– The ‘Battle System’ has been reworked :
– The Battlefield now include 8 separate positions, 4 on either side, limiting what abilities each Ally and Enemy characters are capable of use.
– Each talent now show a ‘Positioning Tooltip’, displaying each the place they will be used and what targets they will be used on.
– The ‘Skill Information Tooltip’ has been tweaked a bit to show 3 traces of informations.
– Magic abilities now require and devour ‘Mana Points’, utilization is mirrored on the ‘Mana Bar’ (‘Mana Point’ price and replenishing to be balanced afterward).
– ‘Ally Status Screen’ has been up to date
– ‘Enemy Status Screen’ has been up to date
– Ally associated modifications :
– All Ally characters have had their abilities reworked and/or granted new ones to replicate the modifications made to the ‘Battle System’.
– All Ally abilities have had their visuals and sound results up to date (nonetheless placeholders)
– Enemy associated modifications :
– All Enemy characters have had their abilities reworked and/or granted new ones to replicate the modifications made to the ‘Battle System’.
– All Enemy abilities have had their visuals and sound results up to date (nonetheless placeholders)
– Bug fixes / Miscellaneous :
– Fixed the “Battle Music” not stoping upon returning to the “Main Menu” (0.16.2)
– Fixed the spawn charges for Enemies in ‘Random Battles’ (this time for good!) (0.16.2)
– Fixed the “Mana Points” consumption (0.16.2)
– Fixed Vermillya’s “Inner Strenght” period (0.16.2)
– Fixed Vermillya’s “Halberd Slash” tooltip within the “Character Screen” (0.16.2)
– Fixed an subject the place abilities may very well be triggered multiple instances (0.16.1)
– Fixed ‘Exit Tiles’ not working correctly within the ‘Forest Area’
– Fixed the ‘Options Menu’ wrongly displayed within the ‘Item Shop’
– Minor fixes
As you would possibly have guessed, this model is heavy on modifications in the direction of a extra complicated and attention-grabbing Battle System, which is now extra appropriate to Mana and Items getting used in Combat.
After we get some suggestions, we’ll see easy methods to make Health and Mana replenish from one battle to a different, counting on what we do with shopping for/utilizing Items (some on the Dungeon Map, some in battle).
v0.15.0
– Vermillya CG1 is now available and Animated in engine (4 variations) ; head to the Indoor Baths after finishing the Sand Dunes Dungeon
– Fox Enemy CG2 now has Voice/SFX
– Wolf Enemy CG2 has been reworked in engine
– Fennec Fox Enemy CG1 is now available and Animated in engine (4 variations)
– Fennec Fox Enemy CG2 is now available and Animated in engine (4 variations)
Ally associated modifications :
– Some stats have been adjusted
Enemy associated modifications :
– Some stats have been adjusted
UI / Gameplay associated modifications :
– Starting a New Game now presents multiple selections, permitting to start out from scratch or with some progress already made
– Options Menu has been reworked :
– Video settings added to pick out Resolution and Fullscreen mode (want suggestions)
– Dungeon settings description added
– “Escape” key to open/shut
– Size and place modified for some UI buttons
– An icon is now displayed in the underside proper hand nook whereas Auto-saving on the town
Bug fixes:
– Fixed an subject with the music quantity not being set correctly
– Minor fixes
Miscellaneous:
-The info panel on the Main Menu now lists a lot of the new content, all modifications are nonetheless displayed within the Change Log if needed.
-Windows model has been construct to be playable with each 32bit and 64bit techniques.
-Now that the game file dimension is getting larger, we’ll look into having the totally different CG variations regrouped into one animation file per mentioned CG, as an alternative of 1 per variation.
-As we’re including new battle abilities, we would possibly simply do the identical for the battle results.
-This ought to assist protecting the game’s dimension as little as potential in the long term.
v0.14.2
– Fixed some progress saving/loading points upon beginning a New Game if a save file was already present
– Fixed some points with incorrect stat values offered by switching Equipment
– Fixed some CGs not displaying/unlocking correctly for the Wolf and the Bear
– Fixed an subject with repeating dialogues within the ‘Forest Area – Hidden Den’ when free roaming
– Fixed an subject with Faelyne’s ‘Blessing Of The Wind’ lasting 1 turn as an alternative of two
v0.0.14.1
New options have been added, the social gathering will now find a way to Gather Materials whereas exploring with the intention to Reinforce their Equipment on the Blacksmith’s Forge !
CG / Scenes associated modifications :
– Fox Enemy CG1 now has Voice/SFX
– Wolf Enemy CG1 has been reworked in engine
– Ally associated modifications :
– Oriphel the Seraphim Priestess joins the social gathering :
– ‘Light Spear’ : Inflict injury based on ‘Magic’ (75% / Ranged)
– ‘Caress Of Light’ : Restore ‘Health Point’ based on ‘Magic’ (100% / Ally)
– ‘Embrace Of Light’ : Restore ‘Health Point’ based on ‘Magic’ (25% / All)
– ‘Angel’s Touch’ : Remove ‘Poison’ standing impact (Ally)
– Some stats have been adjusted
– Enemy associated modifications :
– Snake Enemy roams within the Desert :
– ‘Dust Storm’ : Inflict injury based on ‘Magic’ (75% / Ranged)
– ‘Soothing Chant’ : Restore ‘Health Point’ based on ‘Magic’ (100% / Ally)
– Some stats have been adjusted
– UI / Gameplay associated modifications :
– New Dungeon : Desert Area ‘Quick Sands’ is now available
– New Dungeon : Desert Area ‘Faraway Oasis’ is now available
– Changes to the Dungeons :
– Dungeons structure have been reworked, Tiles at the moment are displayed on a single grid
– Added ‘Gathering Tiles’, for accumulating supplies with the intention to improve your gear
– Changes to the Blacksmith’s Forge :
– ‘Character Status Screen’ has been barely reworked and can now show ‘Base Stats’ (from degree) and ‘Bonus Stats’ (from gear)
– Added ‘Equipment Reinforcing Screen’, for upgrading your gear (weapons and armor) utilizing the supplies collected from Dungeons
– ‘Dungeon Selection Screen’ will now show each Enemy encounter and Material gathering charges (from 1 to three stars).
– Some UIs tweaked and normalized
– Bug fixes / Miscellaneous :
– Minor fixes
Along with a new Ally and strengthened gear, the social gathering is now capable of make all of it the best way throughout the Desert !
Next up are the CGs for the remaining Desert Enemies, the first CGs for the social gathering members, as nicely because the addition of latest abilities.
Also, we might be including consumables to the Item Shop, as nicely as Scrolls. These would possibly later be required to unlock/improve abilities, whereas we work out easy methods to stability every part all collectively.
v0.0.13
– CG / Scenes associated modifications :
– Bunny Enemy CG1 has been reworked in engine
– Bunny Enemy CG2 has been reworked in engine
– Fox Enemy CG1 has been reworked in engine
– Fox Enemy CG2 has been reworked in engine
– Cheetah Enemy CG1 is now available and Animated (4 variations)
– Cheetah Enemy CG2 is now available and Animated (4 variations)
– Ally associated modifications :
– Faelyne new talent :
– “Blessing Of The Wind” : Increase ‘Speed’ by 20 % (Ally) / Effect will final 2 turns
– Some stats have been adjusted
– Enemy associated modifications :
– Scorpion Enemy roams within the Desert :
– “Dagger Strike” : Inflict injury based on ‘Attack’ (100% / Melee)
– “Poison Vial” : Inflict injury based on ‘Magic’ (75% / Ranged) / Effect will final 2 turns
– Some stats have been adjusted
– UI / Gameplay associated modifications :
– New Town location available : “Item Shop” (will provide objects as soon as staffed)
– New Dungeon : Desert Area “Rock Formation” is now available
– Both Allies and Enemies now have a ‘MP’ stat
– Both Allies and Enemies now have a ‘Resistance’ stat, reducing magic injury
– Most of UIs tweaked and normalized
– Bug fixes / Miscellaneous :
– Minor fixes and enhancements
The subsequent step is to place in impact the usage of spell sort skills we’re getting ready right here, with the addition of the “Resistance” and “MP” stats.
As spell customers are only across the nook, managing your social gathering’s mana and consumables acquired from the Item Shop will play their half in the course of the Dungeon exploration (this may require a number of balancing).
The CG animations being now dealt with in-engine (Wolf and Bear rework are nonetheless WIP) ought to lower the general file dimension and enhance efficiency ; anticipate tweaking of mentioned CGs as we go.
Also, because the Town is getting extra assist, as nicely as extra consideration, the Guild is trying into utilizing the brand new inflow of tourists to additional fund the improvement on this area.
Some say that the carpenters already acquired some blueprints and are desperate to get to work !
Again, thanks all in your suggestions and your help, it’s tremendously appreciated !
v0.0.12
– Ellanore CG1 is now available (3 variations); head to her Office after finishing the Forest Dungeon
– Bear Enemy CG1 is now Animated (3 variations)
– Bear Enemy CG2 is now Animated (3 variations) + 1 static
– Bunny Enemy CG1 now has Voice/SFX
– Bunny Enemy CG2 now has Voice/SFX
– Ally associated modifications :
– N/A
– Enemy associated modifications :
– N/A
– UI / Gameplay associated modifications :
– New social gathering members will now have their degree based on the complete social gathering’s degree, upon becoming a member of
– CG Voice/SFX quantity can now be adjusted from the “Audio” tab within the “Options Menu”
– Bug fixes / Miscellaneous :
– Music in Town will now hold taking part in from display screen to display screen as an alternative of beginning over (it’ll cease on the CG screens)
v0.0.10
– CG / Scenes associated modifications :
– Fox Enemy CG1 is now Animated (4 variations)
– Fox Enemy CG2 is now Animated (3 variations) + 1 static
– Bear Enemy CG2 is now available (3 variations)
– Ally associated modifications :
– Gabriella’s abilities modifications :
– “Raise Your Shield” : Increase ‘Defense’ by 25 % till subsequent turn / Enemies will goal you till subsequent turn
– Vermillya’s abilities modifications :
– “Halberd Thrust” : Inflict injury based on ‘Attack’ (75% / Melee) / Decrease goal’s ‘Defense’ for two turns (-20%)
– Some stats have been adjusted
– Enemy associated modifications :
– Bunny Enemy’s abilities modifications :
– “Armor Break” : Inflict injury based on ‘Attack’ (100% / Melee) / Decrease goal’s ‘Defense’ for two turns (-10%)
– Wolf Enemy’s abilities modifications :
– “Blade Dance” has been changed by “Call Of The Pack”
– “Call Of The Pack” : Increase ‘Attack’ for two turns (+10% / All)
– Some stats have been adjusted
– UI / Gameplay associated modifications :
– The first encounter with Vermillya will now occur a bit earlier
– The Dungeon development has been made extra clear, to ensure that them to unlock accordingly as you progress by
– The “Main Menu” has been improved
– The “Character Screen” has been improved to show extra usefull talent informations
– The “Dungeon Selection Screen” now show a recommended social gathering degree for every dungeon
– The “Gallery Screen” now instantly show the quantity of Crystal Shards required to unlock a CG on every icon when hovered
– The “Enemy Compendium”, based on the “Character Screen”, will be accessed from “Ellanore’s Office”, it’ll show details about Enemies
– The “Status Portrait” displayed throughout battles has been improved ; “Mana Bar” is only a placeholder for now
– The “Battle Result Screen” now show social gathering member’s identify on their panel
– Bug fixes / Miscellaneous :
– Token Movement on the Dungeon Map is now a bit of bit sooner
– Some UI components have been improved/modified
The first Enemy for the Desert, the Cheetah has been revealed, now we transfer on to the opposite ones !
The first Dungeon for the Desert will almost definitely embrace 2 Enemies.
Dungeon development has been reworked utterly, that approach you will not find yourself underpowered in an space : Dungeons unlock as you full their exploration and show a recommended social gathering degree to assist (they could change as we make modifications to abilities).
Buff/Debuff from abilities now being dealt with a bit in a different way, they’ll final multiples turns, opening new potentialities, as we’re making an attempt it out on this model.
Also, we are going to make good use of the newly added Mana bar (placeholder for now) to stability issues out, simply in case some Magic person decides to be a part of the social gathering !
v0.0.08
Also, the primary take a look at Animated CGs, as nicely as enhancements throughout.
– CG / Scenes associated modifications :
– CGs at the moment are capable of show an Animated model, with a velocity adjusting slider
– Bunny Enemy CG1 is now Animated (2 variations)
– Bunny Enemy CG2 is now Animated (3 variations)
– Secondary dialogues/occasion are being applied for the totally different places on the town
– 2 secondary dialogues will be chosen in Ellanore’s Office
– Most dialogues have been barely improved/prolonged
– Ally associated modifications :
– Vermillya the Draconian Knight joins the social gathering :
– Halberd Slash : Inflict injury based on Attack
– Halberd Thrust : Inflict injury based on Attack / Decrease Defense by 10 % for 1 turn
– Dragon Roar : Inflict injury to all enemies based on Attack / Delay all enemies turn
– UI / Gameplay associated modifications :
– The Map tutorial has been improved
– The Town display screen has been improved with “Nearby Locations” and “Out of Town areas”
– Nearby Locations display screen will will let you go to unlocked location in Town :
– Visit Ellanore’s Office to make use of the Crystal Device (Unlocking CGs)
– Visit the Blacksmith’s Forge to see the social gathering’s Character Screen (Stats and talent info)
– Out of Town areas display screen will will let you choose the totally different areas, then the dungeon in it and can now show its normal structure as nicely as Enemy varieties present in it
– Battle system now deal with “Targeting All Allies / Targeting All Enemies”
– Battle system now show Buff/Debuff icons over characters standing
– Sound menu has been added to adust the ingame quantity, it’s displayed in the highest proper hand nook on a lot of the screens
– Crystal Shards quantity can now be tracked whereas exploring a dungeon, utilizing the crystal button in the highest proper hand nook
– Bug fixes / Miscellaneous :
– Audio glitch has been mounted
– Some UI components have been improved/modified
Part of the battle system has been reworked, this may enable for extra various abilities and Strategy balancing.
Part of the dialogue system has been tweaked, this may enable “optional content”, comparable to dialogue/occasion unlocking based on development ; “optional content” will embrace aspect tales, interactions or something that can assist to raised painting the characters and the world round them.
v0.0.07
– A Save/Load system has been applied : saving might be computerized every time your enter the Town display screen, loading will be finished from the “Continue Game” button on the primary menu
– All characters have been granted new abilities :
Gabriella can now use a self reinforce talent as nicely as a single goal heal ; Faelyne can now shoot each targets on the identical row, for a bit of much less injury than the one goal shot
Enemy abilities have additionally been up to date and they’re going to now correctly assault the social gathering members with the identical row restriction, counting on the scenario
– Character display screen and Battle display screen now show visual indicators together with abilities (each Ally and Enemy abilities), to assist establish what sort of attain/impact the abilities have
– Battle display screen now additionally shows a turn order at the highest ; hovering over an Enemy turn order icon will assist establish which Enemy, helpful when dealing with multiple of the identical sort
Damage and Heal quantity at the moment are displayed on the standing panel as an alternative of within the battlefield
– Victory display screen and Loot display screen have been mixed into one, additionally it’ll now show the social gathering members stats (as nicely as stats acquire on leveling up)
– Added some visual/sound impact together with a little bit of music (as placeholder for now)
– A few points adressed have been mounted
v0.0.06
– Advancing dialogue can now be finished by : Left-Click (wherever) / Spacebar
– Skipping dialogue can now be finished by : holding LeftControl / “Skip” button (prime proper of the textual content field)
– Dialogue components (speaker identify field and textual content field) can now be hidden/proven by : Right-Click (wherever)
– Attack/Defense animations period has been decreased (from 3s to 1.5s)
As for the battle system, loads of modifications have been made and extra are to return :
– Battles now characteristic a entrance and a rear row (2 characters per row)
– Rear row can solely be focused with lengthy vary skills or magic spells
– Once the entrance row is defeated, the rear row takes its place and will be focused with shut Combat skills as nicely
– Upon choosing an means, battle display screen now show an indicator above characters that will be focused by mentioned means (a white downward arrow)
– Selecting an means will show its results (like earlier than), as nicely as “Base Damage” (based on character stats and later gear)
– Hovering over a goal will show “Real Damage”, that’s calculated by the distinction between assault and protection stats (will want some balancing)
– Enemies now grant Experience factors when defeated, permitting characters stats to develop (will want some balancing) ; outcomes are diplayed at the top of battle
Also, a few different modifications :
– Added Character display screen, the place you’ll be able to view social gathering members and their stats (will later additionally show the gear)
– Hub display screen has been up to date with a pair places : the Blacksmith’s Forge and the Forest Area – Water Stream (free roam) ; additionally returning to the primary menu now takes a affirmation (no extra unintentional exit !)
– Fox enemy 1st CG is now available and characteristic our first duo !
Ellanore’s Office now has its personal background as loads of issues will later occur between these partitions
The Blacksmith’s Forge is being arrange and can enable gear improve afterward.
Adventurers will find a way to carry out some fundamental enchancment on their very own, however something greater than that can require the abilities of a correct Blacksmith !
Unfortunately, we’re nonetheless ready on them, because the beforehand assigned one was displaying some shallow enterprise…
Now that the battle system has been improved in such a approach, we are going to find a way to have Ally focusing on skills (comparable to heal/buff) as nicely as mutli-targeting skills (comparable to row/AoE results)
v0.0.05
– Gallery display screen was added, it’ll allow you to freely see all CGs based on development and allow you to unlock the others available (extra to return)
– Free roaming a map you already cleared, with the intention to acquire shards (and later different objects), will now be simplified, as you’ll be able to get again to city from both the doorway or the exit.
– Bunny enemy reveals its second CG, in three totally different variations !
v0.0.04
– Change log can now be seen from the primary menu, with the intention to hold monitor extra simply of what’s added
– Map tutorial has been added, it’ll be skipable later
– UI has been enhanced in multiple locations, comparable to paths and indicators on the map, as nicely as coloured lifebar based on remaining life proportion
– Bunny enemy reveals its first CG, in two totally different variations (SFW and NSFW) !
CGs will later be regrouped alltogether in a gallery menu, to hold monitor of development, give some hints on easy methods to unlock particular/secret ones (after we attain that half) and be seen because the participant pleases. Right now, the primary a part of the primary enemy CG, unlocked by default, is extra on the SFW aspect, with the alternate variations to be NSFW and selectable instantly on the CG displayed.
v0.0.03
– 1st and 2nd a part of the Forest Area map with some tutorial
– some dialogue with info, to set the tone of the state of affairs
– a soothing dialogue in a bathtub, perhaps ?
v0.0.02
– the dungeon display screen, with instance of rooms
– the random battle system
Here we’ve a show of what the dungeon exploring might be like.
Different rooms with totally different results because the social gathering makes its approach in the direction of the exit.
For comfort, Heroines well being bar have been set to the max and can replenish originally of a battle.
Win: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Linux: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
Mac: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
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