Corrupted at the Core is a Dungeon Crawler/Rogue turn based preventing impressed by video games equivalent to Divinity II and Darkest Dungeon.
- Added stock system
- Added tools system
- Added equitable objects
- Added making use of equitable merchandise bonuses – stats and granting new playing cards
- Added random merchandise drops throughout runs
- Added random magical objects
- You now begin every game with a few objects in stock
- Fixed a doable softlock triggered by AI attempting to modify grabs when there is no legitimate grabs to choose from
- Fixed Pass Turn button not purposeful throughout grabs
- Fixed a crash when some enemies tries to reversal
- Fixed Pass Turn not reappearing after an action is used
- Fixed displacement capability (push/pull) not separating the seize members if used proper subsequent to the seize members
- Fixed UI elems off by 1 pixel
- Added decision and borderless window settings
- Card results are actually scaled by character stats (the affecting stat is counting on card coloration, STR->scales pink playing cards, INT->scales blue card and so forth)
- Added new “Beckon” standing, a self-inflicted impact that trigger assaults to seize you as an alternative, much like when KOed
- Added new “Shaken” standing, which is a depuff that causes all assault to have drawback.
- Added armor breaking and outfit/armor factors.
- When not armor damaged, Finisher kind grabs can’t be used on the character
- Added new Pass Turn button
- Certain strikes will not drive non permanent outfit removing
- Attackers in grabs inflict greater self injury
- Victim can use “Commit” as nicely throughout Finisher-type grabs
- When utilizing GrabSwitch, models should change right into a extra intense seize kind; Tease < Pleasure < Finisher
- Fixed a possible crash in sure gpu drivers triggered by “sampler arrays indexed with non-constant expressions”
- added new function that enables totally different prompts to be proven when interacting with dungeon objects
- added card removing choice at relaxation spot
- added easy escape menu when ESC is pressed as an alternative of closing the game
- added downed/mendacity state – atm this is just used as a greater defeat animation reasonably than the outdated goal disappear in the air
- added card coloration, some pickups will now solely grant playing cards related to every character’s coloration
- added card rarity, you will find playing cards of totally different rarity throughout runs. Generally, rarer playing cards are extra highly effective
- you’re assured uncommon card upgrades after boss battle
- the general high quality of card pickups have elevated
- you simply draw the Basic Action card token when you might have greater than 4 playing cards in your deck to keep away from hand muddle.
- seize preliminary escape DC elevated from 5 to eight
- sped up a few animations
- mounted bug that trigger motion to be bugged on excessive transfer speeds; elevated unit transfer pace
- mounted bug and now auto digicam ought to return to present unit taking turn after that unit’s action ends
- mounted bug with auto card recommend incorrectly displaying pink attack-lines when there are not any assaults doable with steered card
- mounted bug with auto card recommend not resetting the card spotlight state when participant mouse over a card
- mounted bug with playing cards not shrink to the small dimension after the participant transfer cursor exterior of card bounds
- added new dungeon exploration system
- added new adding-card-to-deck function (deck resets on every run atm)
- added a new dungeon to check the new dungeon exploration system, together with 2 new ladies with their starter decks. It is predicted that you will broaden their deck by selecting up the AddCard bonuses discovered throughout dungeon runs
- added experimental function that enemy with break up playing cards now will now draw 2 playing cards per turn and try to use each halves, though this does imply the preview would not be correct
- added the automated digicam observe toggle when you want to regulate the digicam manually
- added deck view button to see what playing cards are left remaining in deck and what’s used
- enemy menace vary is now in a darker pink to assist differentiate it from auto concentrating on arc
- added new Evasion standing impact: it causes the subsequent hostile assault to overlook
- added and tweaked a few playing cards
- mounted bug that trigger digicam getting caught and unable to be disengaged with center mouse button
- mounted the enemy transfer + menace vary grid not exhibiting when auto card choice is enabled
- mounted talents that stuns the person not ending the turn after
- mounted enemy models turning their head in the direction of the digicam
- mounted bug that trigger used playing cards to be redrawn each turn as an alternative of at when deck is empty
- mounted auto card goal choice will typically miss a goal for multi-targeted assaults
- mounted playing cards get squished to the left after seize choice
- mounted a uncommon occasion the place playing cards disappear and game gentle locks
- mounted bug that trigger rubbish playing cards to seem in your hand if Back is pressed throughout goal choice
- mounted numerous bug launched by the new dungeon exploration system, big thanks for the Discord testers!
Added “Remove” choice to take away a clothes half.
Added “Back” button to discard all adjustments.
Added preliminary help for mod folders! The base game recordsdata is now positioned in /information/_base/ and mod folders may be added to the /information/ folder to prolong the game!
Added further debugging messages to assist analysis points like the whitescreen.
4.2 Demo – that is extra of a “transitional build” as globlins are added to the game, however do not have h animations but.
3.3 Demo – Initial release
4th Character added.