Cloud Meadow is a hybrid farming sim dungeon crawler, the place the participant can select the solitude of a quiet sky excessive farm or the dashing adrenaline of a raging battle inside deserted ruins, each of which profit each other. Experience thrilling Turn Based Combat versus quite a lot of enemies, utilizing your personal raised Monsters, allies and an array of abilities. Explore a enormous number of areas and hidden areas all through the ever expansive world of Cloud Meadow. Among the three main cities the participant will have the option to totally navigate by it to find quests, new npcs , tales and the lore behind the game. Farm to your hearts content and alternate your produce for items and providers, full quests and increase your farms manufacturing! Breed and uncover a massive number of Monsters whom you may breed with each other AND breed with!
Thread Updated: 2022-12-10
Release Date: 2022-11-19
Developer: Team Nimbus Patreon
- Visual updates round the assorted water/liquid options within the Savannah Dungeons.
- Fixed an situation the place a chest on the Savannah 8 dungeon flooring was all the time empty
- Fixed situation the place models wouldn’t fade out of focus throughout Combat whereas utilizing the Ghost impact from Hallow Haunt
- Fixed situation the place discovering a recipe for an ingredient that’s already in your stock might trigger a replica ingredient to look in cooking experiment choices
- Fixed situation the place the Combat UI HP bars wouldn’t begin exhibiting the right well being worth on enemies throughout Hallow Haunt.
- Fixed situation the place issue scaling was affecting greater than simply an enemy’s major stats
- Reduced the bonus dodge probability gained by Monsters throughout Hallow Haunt to 33%
- Fixed Farm action buttons not being clickable with the mouse
- Fixed click to maneuver dealing with in order that click to maneuver “state” will be held throughout protagonist animations, resembling when interacting with crops on the farm.
- Fixed some sorting points on the farm
- Adjusted some colliders in dungeon flooring to stop participant getting caught or pushed out of bounds
- Fixed the dropdown arrows on the brand new game setup not being clickable
- Fixed some typos
- Fixed dialog error triggered when viewing the Savannah 5 Stonebreaker statue after Mason strikes to Savannah 7
- Fixed some instances the place it was doable to repeat an interplay earlier than it totally accomplished, inflicting exceptions when information tried to update twice
- Fixed Time Played on the the load game menu not displaying whole hours when choosing a world slot
- Fixed Male Lamias dealing with the flawed route when carrying items again from storage, whereas working on the docks
- Attempted a repair to an situation the place companion soar animations might fail to finish on slower machines
• Added different Monster dialogue for Monsters associated to the participant, when interacting with them whereas on the farm Changes • Incubator now reveals hours and minutes remaining earlier than hatching (beforehand solely confirmed hours) Fixes
• Fixed an situation that might reset international settings
• When inheriting traits from mother and father with mutually-exclusive traits, now the stronger trait will all the time be inherited
• Fixed acid harm persevering with to use after dying
• Fixed an error that might happen whereas traversing rooms in a dungeon after coming back from dying
• In-game time will not go throughout dialogue sequences • The dialogue historical past scroll place will now reset to a new dialog line when opened
• Fixed ‘time performed’ textual content on save file slots exhibiting the wrong worth
• Restored colour palette choice for Ev x Monster HD sex scenes considered within the Album
• Fixed an situation the place draggable icons might proceed to be held after closing a window
Cloud Meadow v1.2.6i
- Reduced memory utilization and improved loading course of
- Greatly improved UI scaling resolution:
- Added choice for scaling to maximise visibility whereas game is fullscreen
- Alternative choices will scale the window with out stretching the sprite artwork
- Numerous UI and usefulness enhancements
- Updated Pregnancy logic, in order that a Monster with the Dry trait can get pregnant, however can’t make different Monsters pregnant.
- Updated Pregnancy logic, in order that a Monster with the Dry trait can get pregnant, however can’t make different Monsters pregnant.
- Weekly crop logs have been up to date with sorting, making it simpler to establish occasions by crop kind.
- The Game will now proceed working when the window loses focus
- Game time will now pause instantly when opening a UI window
- Enabled opening of pause menu throughout cinematics & dialogue
- Pressing Escape key will now shut one-button popup windows & cancel a two-button affirmation window
- Clicking wherever on the display will suppress a banner message
- Exiting a game session will first immediate you to make a save in case you have not saved already
- Quest tracker entries ought to be extra seen & notable when quests are added or accomplished
- Updated Combat Rewards UI animations
- Updated Options UI to make parts extra readable
- Moved issue slider to ‘Gameplay choices’ panel
- Fixed the Infertile trait not stopping pregnancies
- Fixed the unhealthy web page order within the Guidebook farming tab
- Fixed Harpy Skyborn trait in order that a larger grade solely scales the share of evasion, and never additionally the swiftness required. Swiftness worth modified to 150.
- Fixed save conversion situation, stopping many saves from having the ability to load
- Fixed Brontide Brace harm reflection doing extreme harm
- Fixed an situation with Jaero’s withered Interception Fist capability
- Fixed an situation the place the logged quantity of harvested crops/seeds could possibly be lower than the precise quantity added to the stock
- Fixed an abrupt lighting transition that would happen at midnight when transferring from inside to exterior zones
- Fixed inconsistencies with UI windows that might let the participant ‘click by’ to things behind them
- Fixed menu opening/closing sounds enjoying on unintended windows
- Fixed situation the place two sex scenes could possibly be performed concurrently whereas within the Album UI
- Fixed an situation with audio loading
- Fixed an situation with seasonal belongings when coming into buildings in Cloverton
- Fixed an situation with the game locking up when coming into Cloverton
- Fixed an situation with viewing some Monsters within the trait window
- Fixed an situation the place fewer inheritance rolls have been made than meant
Cloud Meadow v1.2.6f
- Added flour to the Bitecake recipe
- Tireless and Atlas’ Will traits had their rarity elevated to match related major stat traits
- Fixed an situation with work calculation that would permit a unit of labor to be utilized, even when no Monsters have been working on the associated job.
- Fixed situation with incorrect plankton harvest logs showing in each day logs
- Fixed unhealthy icon positions within the incubator windows
- Fixed unhealthy icon place for the male dragon
- Fixed overhead bar show in Combat not clearing when canceling the present capability choice
- Fixed Monster dialog sprite positions
- Fixed some typos
- The Demon Magic Harvester trait was incorrectly arrange as a bloodline trait, however was solely being utilized to demon talents. This trait has been modified to a Demon species trait, and is being faraway from non-demons.
Value/Penalty of traits is elevated (and glued)
Value now scales with domesticity (<50 price much less. >50 price extra)
Total worth now begins at 50% and will increase to 100% as a Monster nears it’s commencement date
Updated the incubator tutorial to keep away from sequence breaks. Jubelle now “holds” the egg till you work together with the incubator
Now stopping random retailers from showing on the town till the tutorial is full to keep away from points with unintended transactions (like promoting the egg from Montalvo)
Player can not sleep throughout tutorial, whereas Jubelle nonetheless has duties to finish for that day
Disabled accuracy, so all talents will hit 100% of the time
DOTs will now do a minimum harm equal to their share. I.e. A ten% poison will now do a minimum of 10 harm every tick.
Lowered enemy scaling based on stage by 15%
Lowered enemy scaling based on present flooring by 17.5%
Lowered enemy additional stamina scaling by 75%
Lowered the Cat Boss’s Ora Ora Ora assault harm multiplier from 2x to 1x
Lowered the bottom harm of Ora Ora Ora from 20 to 10
Lowered the Cat Boss’s Healing with Cat Lick from 5% to 2% per buff stack absorbed
Cat Boss’s zamboni summoning passive now has a 1 turn cooldown
Increased the Cat Boss’s stamina from 70 to 100
Decreased the Cat Boss’s Physique from 80 to 50
Increased the self stun probability for the Drunken Pirates Healing Brew from 5% to 100%
Increased the stun probability for the Drunken Pirates Full Brew from 1% to twenty%
Lowered the therapeutic multiplier for the drunken pirates talents from 2x to 1x
Lowered the Drunken Pirate’s Physique from 30 to 25
Lowered the Drunken Pirate’s Stamina from 30 to 25
Increased the Holstuar’s bull rush assault multiplier from 1x to 2x
Increased Cat’s minimum Stamina from 10 to fifteen
Decreased Cat’s minimum Intuition from 20 to fifteen
Increased Demon’s minimum Stamina from 10 to fifteen
Decreased Demon’s minimum Intuition from 10 to five
Increased Harpy’s minimum Stamina from 10 to fifteen
Decreased Harpy’s minimum Intuition from 10 to five
Increased Lamia’s minimum Stamina from 10 to fifteen
Decreased Lamia’s minimum Intuition from 20 to fifteen
Increased Jaero’s beginning Stamina from 10 to fifteen
Decreased Jaero’s beginning Intuition from 20 to fifteen
Increased Fio’s beginning Stamina from 10 to fifteen
Decreased Fio’s beginning Intuition from 25 to twenty
Brontide’s Disarm capability now inflicts the Disarm debuff (lowered harm) as an alternative of stun
Fixed situation the place get together members weren’t being cleared when returning to city. This fixes a associated situation if one in every of these get together members is subsequently faraway from the farm (offered, graduated, sad)
Fixed lacking icons in guidebook
Fixed Female Centaur x Crab sex swapping palettes on the farm
Fixed situation with clear Monsters on the farm
Fixed closet UI not having a personality restrict for renaming the participant
Existing saves truncated to present restrict (10 characters) on conversion
Fixed unintended enter dealing with (enter/spacebar opening menus, joystick enter being learn)
Fixed situation the place Monsters positioned barn might fail to seek out a sex spot, triggering associated exceptions when interacted with
Fixed situation the place Jerikan (Monster service provider on the town) was not stopping participant from hiring Monsters when farm was full
These additional Monsters (which trigger exceptions on the farm) are eliminated throughout conversion
Fixed situation the place participant’s might buy/rent once they didn’t have sufficient Korona (going into infinite debt)
All debt is being erased (korona set to 0) throughout conversion to this model
Fixed situation the place Monsters in service provider shares (Jerikan) have been not initializing accurately, which might trigger exceptions when considered to buy
Fixed bug with leaving enter subject clean on transaction and cooking menus
Fixed bugs with stock updating for brand spanking new objects gained by working Monsters (time handed with handbook refining)
Fixed situation the place exception triggered throughout new save information initialization would soft-lock the game throughout load (stop loading display or exception dialog from showing)
Fixed situation the place participant might promote breeding Monsters to Montalvo, triggering an exception on load, or when returning to farm
Only idle Monsters at the moment are in a position to be offered (can’t be sleeping, working, pregnant, and so forth)
Fixed situation the place stock window didn’t block clicking on menus behind it (might work together with get together choose window behind it)
Fixed situation the place usable stock objects (like bundles) wouldn’t be cleared when stack was used up
Fixed female holstaur idle animations being the flawed instructions
Fixed the storm clouds on the farm and in Cloverton
Fixed bug with resolving lively components for a specific recipe when recipe needed to start out with a combination of qualities, to have the option to prepare dinner (would present as 1/0)
Fixed hatching tutorial occasion triggering when the participant didn’t have sufficient room on the farm to hatch an egg, which was soft-locking the participant on the farm
Fixed bugs with Chimera passive traits
Fixed Steam gamers caught in “god mode” (since by chance given entry to menu, and after update, can not turn it off)
Fixed situation the place particular patreon contest Monsters have been not initializing their base stats
- Dungeons not reset in case you haven’t accomplished the primary dungeon quest.
- Nerfed enemy scaling by 40%
- Enemies scale extra with the present flooring than the participant stage
- Nerf the random random of enemy bonus swiftness from “0 to 5” to “-3 to 3”
- Monsters which might be unavailable can have their standing talked about within the tooltip
- Changed first cooking tutorial from Shrubstick Tendies to Baguette, additionally gave the participant the right recipes & some further Shrubstick Seeds
- Players who’ve beforehand accomplished or skipped the cooking tutorial will obtain some bonus Shrubstick Seeds
- Message and merchandise prompts will now last more (2 seconds, was 1 second)
- Fixed all Monsters disappearing when the participant has extra Monsters than barn capability – nevertheless the additional Monsters is not going to be available and will go away the farm on account of neglect.
- Fixed all inventories appearing just like the meals bin after utilizing it.
- Fixed not having the ability to take away objects from the meals bin.
- Fixed objects not being faraway from the store stock when being purchased
- Fixed Jerkian’s collisions in the marketplace day not letting the participant out and in of the Union Barrack.
- Fixed an situation the place you can purchase limitless quantities of objects
- Fixed Monsters purchased from Jerikian having a clean palette
- Fixed Monsters already having a clean palette with a constant verify
- Fixed doorways within the dungeons reappearing once they shouldn’t.
- Doubled the wait time to unstop the participant from transferring from 1/20 of a second to 1/10 of a second
- Fixed the Mill not accurately producing refined objects.
- Fixed the Mill not confirming that you simply obtained refined objects.
- Fixed Jobs consuming Monsters, your complete Monster job system was remade from the bottom up to advertise stability.
- Fixed an situation when Monsters abandoning the farm through the evening would trigger an infinite sleep loop
- Fixed an error brought about by speaking to Montalvo
- Fixed an situation the place Monsters would work twice as quick as regular.
- Fixed an situation the place Monsters would solely work on 2/third of the sector.
- Fixed Eve x Female Holstaur animation exhibiting Evan x Female Holstaur
- Zooming the digicam whereas the participant is sleeping ought to be centred on the mattress
- Corrected supplies on Farm Mill Building and Food Bin
- Fixed some animations not loading accurately
- Fixed some UI window not opening
- Fixed the Market Day not showing
- Fixed Monsters not loading within the barn
- Fixed a bunch of exceptions being thrown all through the game.
- Added Female Wolf to Combat
- Added Female Centaur to Combat
- Added Male Cat to Combat
- Added Male Holstaur to Combat
- Added Kreyton Combat overhaul
- Using consumable objects in Combat will now incur an finish of turn
- Improved Fio’s Combat UI
- Fio’s related capability cooldowns will reset when rolling a jackpot (1 capability reset) or rigged roll (all talents reset)
- Fixed bugs that prevented progress on the tutorial week story
- Fixed tutorial quests enjoying once more every season
- Fixed some objects lacking an icon.
- Fixed some objects not having an outline
- Fixed some typos
- Fixed some animations not enjoying accurately
- Fixed speaking to the captain earlier than speaking to Jubelle inflicting a softlock
- Fixed objects in some outlets exhibiting a amount of 1 as an alternative of the right amount.
- Fixed a bug with dialogue not studying if statements accurately
- Fixed development window having visual points on some resolutions
- Fixed some z-sorting with the damaged down farm
- Fixed one in every of Ev’s animations not having it pivot set accurately
- Fixed incubator window not closing when including the egg through the dialogue with Jubelle
- Fixed Monster emoticons being tremendous offset.
- Fixed the the lighting at 7am being too darkish
- Fixed the calendar exhibiting misinformation
- Fixed farm expansions not loading typically
- Fixed exiting the wizard tower spawning the participant too near the door.
- Fixed not having the ability to work together with the egg vendor
- Fixed not having the ability to work together with Valpongis
- Adjusted the location of stands so that they block the participant much less.
- Fixes points in Vodan’s dialogue
- Fixed points in Rekk’s dialogue
- Fixed Kreyton, Jaero, and Camellia’s dialogue having a bug with them.
- Fixed Fio not unlocking HDs in the right spot.
- Fixed Jubelle following the participant round on the market day
- Fixed points when skipping the tutorial week.
- Fixed it raining on the farming day and stopping the participant from finishing the farming quests.
- Added Fio X Evan HD scene
- Added a small stage scroll in direction of the underside of the display once you arrive at an space.
- Added recruitment dialogue on day 5 for Jaero, Camellia, and Kreyton
- Fixed an situation with the feel swap shader
- Fixed Evan X Female Centaur not setting itself to make use of the palette shader
- Fixed a quest making an attempt to finish the flawed quest
- Potentially mounted not having the ability to broaden the farm.
- Added the Market Day, comes each weekend, and eliminated rotating weekly retailers and contests for now
- Reworked the lighting engine
- Added quests telling you that the tutorial day is carried out and you may relaxation.
- Added an all the time run toggle to the choices menu. When on this mode Shift will deliver you all the way down to stroll velocity.
- Updated the participant’s sprite mannequin
- Updated animation timing on stroll cycles
- Slight visual modifications to the dialogue window
- Minor dialogue window fixes
- Minor climate fx fixes
- Fixed drakeheart not being stackable
- Fixed a z-sorting situation with the rundown farm.
- Fixed Giev not increasing the farm
- Fixed having the ability to open the choices menu and work together with NPCs throughout a stage scroll.
- Fixed not getting quests after dialogue in some instances.
- Fio’s jackpot ought to now reset her cooldowns for that capability
- Improved get together followers and their velocity and distancing to higher match the participant.
- Expanded the dialogue with montalvo to elucidate traits.
- Resolved situation the place models coming into Combat with a Dungeon buff would trigger an on the spot defeat
- Some enemy models have been lacking a sleeping animation, making them troublesome to focus on
- Goldra’s Regrouping ought to seem in the right place relative to the goal
- Camellia’s lacking talents have been restored
- Fixed quests not including and eradicating accurately.
- Fixed some dialogue errors
- Fixed the code not unlocking the album when utilizing it from the album
- Potentially mounted giev not increasing your farm.
- Fixed some spelling and grammar points in dialogue
- Fixed the foreman following the participant round after the dialogue
- Fixed Katarina Station NPCs utilizing the previous interplay system.
- Fixed the ripper struggle not working
- Fixed the KS captian not returning you to Cloverton
- Fixed quests not including/finishing from UI correctly.
- Fixed not having the ability to shut the sex scene within the album through Q or ESC
- Fixed white field within the stock UI
- Fixed Jubelle not being by the door when she ought to be.
- Fixed Kreyton animating within the flawed route
- Fixed points with cat occasion dialogue and having it lock the game up.
- Added a new cheat to get all of harvest and groceries, present in the choices window.
- Added the tutorial week story into the game.
- Goldra NPC Combat reworked: assault talents will set off Goldra’s velocity demon check, gaining successive stacks to construct Combat bonuses.
- Dragon assaults apply a minor burn debuff as an alternative of a flat harm bonus
- Minor Combat bars & buff tooltip enhancements
- Improved alignment of some HD scenes within the album
- Loading display graphical enhancements
- Dialogue window graphical enhancements
- Better 1080p decision help (some UI will completely seem smaller than traditional)
- Better help for ultrawide screens
- Overworld UI body enhancements – new climate indicator & fast save (pull the chain!)
- New generic Combat sound fx, in place till full Combat sfx integration
- Combat Health Bar & Buff icon animation enhancements
- Fixed filth turning right into a useless crop
- Fixed typos, grammar, and dialogue move in varied dialogues
- Fixed Dire & Argontel utilizing previous sprites
- Fixed among the objects exhibiting the work together flag
- Fixed not having the ability to turn off sure sorts of scenes
- Ev’s Genodriver ought to not be accessible earlier than being unlocked through exploit
- Combat floating digits ought to scale correctly to the present decision
- Leaving Combat throughout fast-forward ought to restore game velocity to regular
- Fixed female cat and Camellia HDs not setting the gender accurately
- Combat unit UI overlapping, visibility & tooltip points resolved
- Max HP Up buff will now expire solely after the buff wears off, as an alternative of instantly when the additional well being is misplaced
- Yonten’s Axe/Hammer throw was exhibiting the flawed weapon sprites
- Combat debuffs that may naturally fail (not dodged/resisted) will present a “Fizzle” message as an alternative of “Resist” or no indication
- Added an evil theme that seems in varied performs.
- NPCs have the spotlight when you may work together with them.
- Fixed the game beginning at midnight
- Fixed having the ability to open a UI proper earlier than cloverton stage scroll and having it up your complete time.
- Fixed among the NPCs exhibiting the work together flag
- Fixed points in Pondopulous’s dialogue
- Fixed points in Kellam’s dialogue
- Fixed points in Other dialogues
- Fixed the code not working in some instances.
- Fixed dialogue portraits not rendering once they ought to.
- Fixed the union marine exhibiting up as UnionSoldie
- Fixed not having the ability to refer to the service provider within the monarch inn.
- Fixed some points with quests not triggering/finishing accurately
- Added Fio X Eve HD
- Added Cloverton Night music
- Added Farm Night music
- Added sleep jingles
- Added a new interplay bubble for all dialogue
- Added introductions to quite a lot of minor NPCs on Day 1
- Fully Implemented farming traits.
- Fixed some previous interactions message nonetheless present
- Fixed some lacking sprites from the brand new Monarch Inn
- Fixed the mark of creativity and the Drakeheart not having an icon.
- Fixed an inconsistency with traits referring to each grade and rank on widespread traits.
- Fixed a bug the place Monsters would fertilize extra crops than they need to.
- Fixed the define of the participant not matching the participant in some instances.
- Fixed Camellia’s overworld sprite being invisible.
- Fixed upgrading fields pondering you’re additionally Building a Building.
- Fixed Monsters not returning to the record of Monsters in case you strive to breed only one Monster.
- Fixed passing out on the farm not inserting the participant in the best spot.
- Fixed cat occasion not triggering accurately
- Added Camellia’s new equipment to Combat
- Fixed quite a lot of Combat associated bugs.
- Fixed quite a lot of album & code associated bugs.
- Fixed a bug the place you can open the cheat panel from the choices window
- Fixed an error throw with the cooking window
- Fixed an error throw when upgrading farms
- Fixed an error throw when the stock mechanically restacks objects.
- You can not promote your Monsters on day 1. (If you probably did this on a save and the day 2 cat occasion shouldn’t be working then you’ll want to begin a new save)
- Fixed a bug the place you can solely unlock the album from the principal menu.
- Fixed a personality being mispositioned in Cloverton
- Fixed the egg vendor not being considering promoting eggs.
- Fixed dialogue lacking from Sieger after the mine.
- Fixed bugs revolving round Ev’s gender and animations
- Added a tending animation
- Added a petting animation
- Added tooltips to the farm buttons so you may inform what they do.
- You can now prepare dinner in bulk when utilizing a recipe
- Added rotating Stock to Jaero it modifications each season
- Added rotating Stock to Yonten it modifications each week
- Added stage scroll to Katarina Station
- Added hotkeys to Monster interactions
- Added lacking lamia pregnant sleeping animation
- Album buttons in game now opens the album
- Updated the standard star icons to a new ones.
- Echo stone is now consumed on use. Giev will ship you a new one in case you attain garst after utilizing your first one.
- Changed how the beginning crops are randomized
- The water button now disappears if the crop is already watered
- Temp buffs now final for the day.
- Removed the climate protector from the game because it is ineffective
- You can not fill a gap with filth as there isn’t a motive to achieve this
- Merchants who come and go like Jerkan and Egg Seller have their inventory randomized every time they arrive.
- Optimized all of the fence colliders and lowered their dimension (There will probably be one other go on them in a future model to make them even smaller)
- Optimized farm subject colliders
- Made the interactions and nameplate extra centered on the Monster.
- Adjusted fade out time on Sieger’s stroll away
- Max zoom on the farm elevated from 2x to 2.5x
- You can now use zoom at Katarina Station
- Removed manumission/manumit associated phrases because it was not consultant of the farmer Monster relationship. Now it’s known as Graduation and Release.
- Removed some pointless narration from some dialogue
- Updated Camellia’s idle animation
- Updated Poponddopulous’s idle animation
- Updated the visuals of the scroll bar within the historical past window
- Fixed Beck lacking his sprite
- Fixed a lacking dialogue when chatting with Beck
- Fixed spelling in Beck’s dialogue
- Fixed a lacking phrase
- Fixed some instances of the previous interplay system being in place.
- Fixed a bunch of NPCs not having idle animations.
- Fixed visual points with the stock UI
- Fixed having the ability to sleep by the cat occasion.
- Fixed among the previous participant messages exhibiting up once they shouldn’t
- Fixed crops regrowing themselves immediately
- Fixed useless crops coming again
- Fixed crops immediately dying
- Fixed having the ability to see the interplay bubble whereas sleeping
- Fixed having to stroll off a crop spot to get the brand new buttons
- Fixed having the ability to repeat farm animations whereas one is animating
- Fixed temp buffs not giving any stats
- Fixed temp buffs by no means ending
- Fixed having the ability to construct a Building within the flawed spot
- Fixed having the ability break Building by making an attempt to improve them as in the event that they have been a subject
- Fixed an error being thrown once you didn’t have a Trainer within the coaching subject
- Fixed loading the game contained in the sizzling home not transferring the digicam
- Fixed egg incubation timing and progress bars not updating accurately
- Fixed an situation with incorrect Monster states
- Fixed Monster work together buttons being above the Monster
- Fixed the cooking window not defaulting meals to the primary available and solely checking to see if you have got a 1* high quality for that recipe.
- Fixed a harvesting associated situation the place crops have been not harvesting accurately
- Fixed the farm buttons not updating accurately when choosing a seed or fertilizer
- Fixed a bug the place typically saves would save right into a folder not belonging to their save group.
- Fixed ancestry having some save/load points.
- Fixed a save/load situation with retailers that would trigger us to do a save break
- Fixed an error being thrown by the dialogue window
- Fixed a part of the hunt textual content not being seen
- Fixed In some talents of a female character it could present a random }
- Fixed the historical past window scrolling tremendous gradual.
- Fixed Sieger Idle pivot not matching his stroll
- Fixed Sieger and the union guards taking longer than meant to fade out.
- Fixed a font error on the stock window
- Fixed some distortion in some HDs
- Fixed album associated bugs
- Fixed eggs taking too lengthy to incubate. (Made the incubation course of hourly as an alternative of minutely)
- Fixed the interplay bubble not working in some locations.
- Fixed a bunch of interactions not being totally moved over to the brand new system.
- Fixed coaching grounds not sizing itself accurately on the job board.
- Fixed crops not updating their sprites over the evening.
- Fixed 1 Monster having the ability water all fields regardless of their stats.
- Fixed 1 Monster having the ability fertilize all fields regardless of their stats.
- Fixed Monsters not eradicating useless crops.
- Fixed the participant message in varied areas being a skinny barely seen line.
- Added a small Animated pop-up to let the participant know they’ll work together with the thing, typically that is instead of a participant message.
- Sped up the fading of the participant message
- The dialogue cursor’s pointer is a bit bit extra noticeable.
- Left-aligned the dialogue textual content
- Fixed some grammar errors
- Fixed a ten% alpha banner exhibiting after the fade
- Fixed a small pop within the banner whereas fading
- Fixed not having the ability to choose the primary seed/fertilizer within the record.
- Fixed the album filters not working
- Fixed some graphical artifacting with the egg emote over Monsters.
- Fixed crab’s palettes not working within the album
- Fixed crab’s palette not loading in-game
- Fixed the crab cum animation staying when altering the scene.
- Fixed nameplates with cut-names
- Fixed Sieger and Jubelle animating 10x sooner than they need to.
- Added a dialogue with Beck the mycoid within the blue liner
- Added 6 loading display ideas
- Changed the visuals of the participant message
- Removed a bunch of ineffective participant messages
- Sieger and Jubelle now have idle animations
- Fixed the job board playing cards being the flawed colour
- Fixed wells over filling the watering can
- Fixed Nameplate having cut-off names
- Fixed “Union Soldier” not having an area within the nameplate
- Fixed a grammar error
- Fixed nameplate being too low for big Monsters
- Fixed lamia lacking sprite whereas pregnant
- Fixed floating pixels in Montalvo’s idle
- Fixed a bug with the recent home
- Fixed a uncommon story bug
- Fixed a bug associated to crop development
- Potentially mounted the additional lengthy hatching velocity
- Added Eve X Kiram
- Added some deco to the participant’s dwelling
- Reworked sleeping so it does all of the job math and there isn’t a loading display
- Updated the cat occasion collision graphic
- Updated the farm cat occasion Combat scene
- Player breeding with a Monster takes 2 hours as an alternative of 4
- Fixed having the ability to open the chests within the mine greater than as soon as
- Fixed tab’s idle animation not animating throughout story
- Fixed having the ability to unlock Giev’s tower earlier than getting instructed to
- Fixed incorrect symbols being positioned on dock slots within the development UI
-Fixed a bug with sex scenes on the farm
-Fixed an animation bug with crab x eve palettes
-Fixed stock window not working
-Fixed pasture’s duping Monsters
-Fixed job board not rendering some jobs accurately
-Fixed there being no dialogue in historical past
-Fixed infinite watering can
-Fixed some layering points on the farm
-Fixed infertile Monsters getting locked
-Fixed crops not getting watered from the rain
-Fixed harvesting not working
- Evan X Crab
- Eve X Crab
- Added Farming Job (Auto-Water/Harvest/Tend/Fertilization)
- Added merchandise drakeheart
- Added new storage tabs
- When the Monster tab is chosen within the stock you may now seek for the next
Species EX “s: Cat”
Level EX “lvl > 5” or “lvl < 5” or “lvl = 5”
Gender EX “g:male” or “g:female” or “gther” (Chimera & Crab are different)
Trait EX “t:TraitName”
- Fixed not having the ability to assign Monsters to work dock jobs.
- Fixed swapping palettes throughout climax makes the animation bug out
- Fixed a layering situation within the get together window
- Fixed some lacking pixels with the dragon
- Monsters don’t work if you are asleep
- There is a small visual bug in Eve X Crab loop, will probably be mounted in the subsequent model
- Added a flooring counter within the dungeon
- Added a look forward to the subsequent update quest so when you have got reached the tip of the present story content.
- Fixed lower off dialogue choices
- Fixed lacking character dialogue sprites throughout some dialogue
- Fixed dialogue arrows exhibiting once they shouldn’t
- Fixed flawed layering with crop fertilizer
- Fixed crops not being watered through the rain
- Fixed Job Board failing to load
- Fixed a layering situation with the get together window
- Fixed some dialogue in Katrina Station
- Fixed Shards Currency not exhibiting 0 once you had 0
- Fixed after Combat UI not exhibiting Experience rewards
- Potentially mounted pasture Monster duplication
When a new Monster is added they’ll go to the primary barn/pasture with a free spot relatively than a random one.
Increased base vitality from 75 to 200
Increased vitality per Stamina from 3 to five
Sprinting is now limitless
Energy not regens
The vitality bar no longers shrinks because the day goes on.
Fixed docks not exhibiting the Building constructed on them.
Fixed Monsters nonetheless having the ability to be dragged even in the event that they had a job already.
Fixed scroll zooming when your mouse is over UI.
Fixed Fade in/out not working
Fixed a bug the place Monsters would transfer to a different barn
Fixed not having the ability to broaden the farm
Fixed blurry textual content within the trait window
Fixed layering within the get together window
Fixed some character darkening bugs
- Changed Tea’s recipe to incorporate tea-bag combine
- Adjusted the heights of all dialogue characters
- Changed the visuals of fertilizer
- Fixed Yonten Combat not working
- Fixed not having the ability to refer to shopkeepers
Added the winter terrain to the farm.
Full Combat rework for Yonten – all new animations, UI and skills
Combat Attack buff is now a %-bonus of a flat harm bonus
Changed the how crop well being is processed so will now die once they ought to.
Updated the dialogue UI based on patron suggestions
Reworking watering system relatively than an integer quantity of water that ticks down over the day(roughly based on the climate), it’s now a boolean so a crop is both watered for the day or it shouldn’t be.
Fixed crops showing watered when planted
Fixed grownut having the flawed sprite
Fixed some spots development on the development UI being inaccurate with the farm’s areas
Fixed an error within the breeding window
Fixed flimflan not planting accurately
Fixed farms not upgrading accurately
Fixed a bug with the winter bundles
Fixed exiting the recent home placing you within the flawed place
Fixed a visible error with textual content within the stock
Fixed a layering situation with the get together window
Fixed development UI’s particular slots not exhibiting their sprites
Fixed not having the ability to cycle meals high quality within the cooking desk
Fixed an choice when speaking to Giev and Garst not working.
Fixed a bug when producing bloodline traits
Fixed a small bug within the scripting for the dialogue in the primary scene
Fixed a bug the place a new save would it not’s save into an present file.
Fixed the vertical/horizontal alignment of some crops
Fio’s Combat animation ought to not have clean frames
Fio’s Combat UI ought to not maintain spinning capability reels when skipping her turn earlier than reels have slammed
Shield buff kind(utilized by Lamia & Yonten) will now accurately block harm, and the harm numbers can have their very own color
Potentially mounted an situation the place the participant would spawn out of bounds of the dungeon.
*You can have to manually transfer the saves out of your previous information folder to the brand new one, these recordsdata could be savedata##.xml, international.sav and folders named Dungeon Data #. (The # means quantity), If there are not any dungeon information folders don’t fear about it.
*In older saves incubator will lose all their eggs and the brand new companions is not going to be available for Combat.
Cheat code: Music Review
v1.2.6k – Album Code June: Strict Bunch
March Code: BBQ Shark
v0.1.2.1e – Album Code: Sizzling Hot Ogre
v0.1.1.2h – Album Code: Dragon Snax
v0.1.1.2 – Album Code: Crabby Cheer
v0.1.1.1c – Album Code: Crabby Cheer
v0.1.1.1b – Album Code: Soothing Sutras
v0.1.1.1 – Album Code: Soothing Sutras
v0.1.1.0k : Album code: Soothing Sutras
Gallery Code: Dancing Dragoness
Cheat code: Washboard Abs (v0.1.1.0b)
UnlockAllCode = “Mop Diva”;
UnlockAllCode = “Scribble Owl”;
UnlockAllCode = “Sprites Sprites Everywhere”;
GodMode = “What Is Damage”;
MoneyCode = “Money Money Money”;
CombatCode = “Take Me To Fight”;
ResetCode = “Reset”;
Win: MEGA – MIXDROP – UPLOADHAVEN – WORKUPLOAD
HentaiAntagonist thanks for the link
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